- -

I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality

RiuNet: Repositorio Institucional de la Universidad Politécnica de Valencia

Compartir/Enviar a

Citas

Estadísticas

  • Estadisticas de Uso

I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality

Mostrar el registro sencillo del ítem

Ficheros en el ítem

dc.contributor.author Soler-Domínguez, José L. es_ES
dc.contributor.author Juan-Ripoll, Carla De es_ES
dc.contributor.author Contero, Manuel es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.date.accessioned 2021-07-27T03:38:01Z
dc.date.available 2021-07-27T03:38:01Z
dc.date.issued 2020-10 es_ES
dc.identifier.uri http://hdl.handle.net/10251/170284
dc.description.abstract [EN] A defining virtual reality (VR) metric is the sense of presence, a complex, multidimensional psychophysical construct that represents how intense is the sensation of actually being there, inside the virtual environment (VE), forgetting how technology mediates the experience. Our paper explores how locomotion influences presence, studying two different ways of artificial movement along the VE: walking-in-place (through head bobbing detection) and indirect walking (through touchpad). To evaluate that influence, a narrative-neutral maze was created, from where 41 participants (N=41) had to escape. Measuring presence is a controversial topic since there is not a single, objective measure but a wide range of metrics depending on the different theoretical basis. For this reason, we have used for the first time, representative metrics from all three traditional dimensions of presence: subjective presence (SP) (self-reported through questionnaires), behavioral presence (BP) (obtained from unconscious reactions while inside the VE), and physiological presence (PP) [usually measured using heart rate or electrodermal activity (EDA)]. SP was measured with the ITC-SOPI questionnaire, BP by collecting the participants' reactions, and PP by using a bracelet that registered EDA. The results show two main findings: (i) There is no correlation between the different presence metrics. This opens the door to a simpler way of measuring presence in an objective, reliable way. (ii) There is no significant difference between the two locomotion techniques for any of the three metrics, which shows that the authenticity of VR does not rely on how you move within the VE. es_ES
dc.language Inglés es_ES
dc.publisher Oxford University Press es_ES
dc.relation.ispartof Journal of Computational Design and Engineering es_ES
dc.rights Reconocimiento - No comercial (by-nc) es_ES
dc.subject Presence es_ES
dc.subject Interaction es_ES
dc.subject Locomotion es_ES
dc.subject Virtual reality es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1093/jcde/qwaa040 es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.description.bibliographicCitation Soler-Domínguez, JL.; Juan-Ripoll, CD.; Contero, M.; Alcañiz Raya, ML. (2020). I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality. Journal of Computational Design and Engineering. 7(5):577-590. https://doi.org/10.1093/jcde/qwaa040 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.1093/jcde/qwaa040 es_ES
dc.description.upvformatpinicio 577 es_ES
dc.description.upvformatpfin 590 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 7 es_ES
dc.description.issue 5 es_ES
dc.identifier.eissn 2288-5048 es_ES
dc.relation.pasarela S\413105 es_ES
dc.description.references Baños, R. M., Botella, C., Garcia-Palacios, A., Villa, H., Perpiña, C., & Alcañiz, M. (2000). Presence and Reality Judgment in Virtual Environments: A Unitary Construct? CyberPsychology & Behavior, 3(3), 327-335. doi:10.1089/10949310050078760 es_ES
dc.description.references Biocca, F. (1992). Will Simulation Sickness Slow Down the Diffusion of Virtual Environment Technology? Presence: Teleoperators and Virtual Environments, 1(3), 334-343. doi:10.1162/pres.1992.1.3.334 es_ES
dc.description.references Biocca, F., Harms, C., & Burgoon, J. K. (2003). Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria. Presence: Teleoperators and Virtual Environments, 12(5), 456-480. doi:10.1162/105474603322761270 es_ES
dc.description.references Boletsis, C. (2017). The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology. Multimodal Technologies and Interaction, 1(4), 24. doi:10.3390/mti1040024 es_ES
dc.description.references Boletsis, C., & Cedergren, J. E. (2019). VR Locomotion in the New Era of Virtual Reality: An Empirical Comparison of Prevalent Techniques. Advances in Human-Computer Interaction, 2019, 1-15. doi:10.1155/2019/7420781 es_ES
dc.description.references Bowman, D. A., Koller, D., & Hodges, L. F. (1998). A methodology for the evaluation of travel techniques for immersive virtual environments. Virtual Reality, 3(2), 120-131. doi:10.1007/bf01417673 es_ES
dc.description.references Bozgeyikli, E., Raij, A., Katkoori, S., & Dubey, R. (2016). Point & Teleport Locomotion Technique for Virtual Reality. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. doi:10.1145/2967934.2968105 es_ES
dc.description.references Bozgeyikli, E., Raij, A., Katkoori, S., & Dubey, R. (2019). Locomotion in virtual reality for room scale tracked areas. International Journal of Human-Computer Studies, 122, 38-49. doi:10.1016/j.ijhcs.2018.08.002 es_ES
dc.description.references BRESLOW, N. (1970). A generalized Kruskal-Wallis test for comparing K samples subject to unequal patterns of censorship. Biometrika, 57(3), 579-594. doi:10.1093/biomet/57.3.579 es_ES
dc.description.references Chertoff, D. B., Goldiez, B., & LaViola, J. J. (2010). Virtual Experience Test: A virtual environment evaluation questionnaire. 2010 IEEE Virtual Reality Conference (VR). doi:10.1109/vr.2010.5444804 es_ES
dc.description.references Cohen, J. (1992). Statistical Power Analysis. Current Directions in Psychological Science, 1(3), 98-101. doi:10.1111/1467-8721.ep10768783 es_ES
dc.description.references Critchley, H. D. (2002). Review: Electrodermal Responses: What Happens in the Brain. The Neuroscientist, 8(2), 132-142. doi:10.1177/107385840200800209 es_ES
dc.description.references Hale, K. S., & Stanney, K. M. (Eds.). (2014). Handbook of Virtual Environments. doi:10.1201/b17360 es_ES
dc.description.references Larsson, P., Västfjäll, D., & Kleiner, M. (2001). The Actor-Observer Effect in Virtual Reality Presentations. CyberPsychology & Behavior, 4(2), 239-246. doi:10.1089/109493101300117929 es_ES
dc.description.references Lee, K. M. (2004). Presence, Explicated. Communication Theory, 14(1), 27-50. doi:10.1111/j.1468-2885.2004.tb00302.x es_ES
dc.description.references Lessiter, J., Freeman, J., Keogh, E., & Davidoff, J. (2001). A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory. Presence: Teleoperators and Virtual Environments, 10(3), 282-297. doi:10.1162/105474601300343612 es_ES
dc.description.references Lilliefors, H. W. (1967). On the Kolmogorov-Smirnov Test for Normality with Mean and Variance Unknown. Journal of the American Statistical Association, 62(318), 399-402. doi:10.1080/01621459.1967.10482916 es_ES
dc.description.references Mantovani, G., & Riva, G. (1999). «Real» Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence. Presence: Teleoperators and Virtual Environments, 8(5), 540-550. doi:10.1162/105474699566459 es_ES
dc.description.references Meehan, M., Razzaque, S., Insko, B., Whitton, M., & Brooks, F. P. (2005). Review of Four Studies on the Use of Physiological Reaction as a Measure of Presence in StressfulVirtual Environments. Applied Psychophysiology and Biofeedback, 30(3), 239-258. doi:10.1007/s10484-005-6381-3 es_ES
dc.description.references Peck, T. C., Fuchs, H., & Whitton, M. C. (2011). An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces. 2011 IEEE Virtual Reality Conference. doi:10.1109/vr.2011.5759437 es_ES
dc.description.references Riva, G., Wiederhold, B. K., & Mantovani, F. (2019). Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine. Cyberpsychology, Behavior, and Social Networking, 22(1), 82-96. doi:10.1089/cyber.2017.29099.gri es_ES
dc.description.references Sanchez-Vives, M. V., & Slater, M. (2005). From presence to consciousness through virtual reality. Nature Reviews Neuroscience, 6(4), 332-339. doi:10.1038/nrn1651 es_ES
dc.description.references Sano, A., Picard, R. W., & Stickgold, R. (2014). Quantitative analysis of wrist electrodermal activity during sleep. International Journal of Psychophysiology, 94(3), 382-389. doi:10.1016/j.ijpsycho.2014.09.011 es_ES
dc.description.references Schloerb, D. W. (1995). A Quantitative Measure of Telepresence. Presence: Teleoperators and Virtual Environments, 4(1), 64-80. doi:10.1162/pres.1995.4.1.64 es_ES
dc.description.references Schubert, T., Friedmann, F., & Regenbrecht, H. (2001). The Experience of Presence: Factor Analytic Insights. Presence: Teleoperators and Virtual Environments, 10(3), 266-281. doi:10.1162/105474601300343603 es_ES
dc.description.references Schuemie, M. J., van der Straaten, P., Krijn, M., & van der Mast, C. A. P. G. (2001). Research on Presence in Virtual Reality: A Survey. CyberPsychology & Behavior, 4(2), 183-201. doi:10.1089/109493101300117884 es_ES
dc.description.references Sheridan, T. B. (1992). Musings on Telepresence and Virtual Presence. Presence: Teleoperators and Virtual Environments, 1(1), 120-126. doi:10.1162/pres.1992.1.1.120 es_ES
dc.description.references Sheridan, T. B. (1996). Further Musings on the Psychophysics of Presence. Presence: Teleoperators and Virtual Environments, 5(2), 241-246. doi:10.1162/pres.1996.5.2.241 es_ES
dc.description.references Slater, M. (2004). How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments. Presence: Teleoperators and Virtual Environments, 13(4), 484-493. doi:10.1162/1054746041944849 es_ES
dc.description.references Slater, M., & Steed, A. (2000). A Virtual Presence Counter. Presence: Teleoperators and Virtual Environments, 9(5), 413-434. doi:10.1162/105474600566925 es_ES
dc.description.references Slater, M., & Usoh, M. (1993). Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments. Presence: Teleoperators and Virtual Environments, 2(3), 221-233. doi:10.1162/pres.1993.2.3.221 es_ES
dc.description.references SLATER, M., USOH, M., & STEED, A. (1994). STEPS AND LADDERS IN VIRTUAL REALITY. Virtual Reality Software and Technology. doi:10.1142/9789814350938_0005 es_ES
dc.description.references Slater, M., Steed, A., & Usoh, M. (1995). The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments. Virtual Environments ’95, 135-148. doi:10.1007/978-3-7091-9433-1_12 es_ES
dc.description.references Slater, M., Usoh, M., & Steed, A. (1995). Taking steps. ACM Transactions on Computer-Human Interaction, 2(3), 201-219. doi:10.1145/210079.210084 es_ES
dc.description.references Slater, M., McCarthy, J., & Maringelli, F. (1998). The Influence of Body Movement on Subjective Presence in Virtual Environments. Human Factors: The Journal of the Human Factors and Ergonomics Society, 40(3), 469-477. doi:10.1518/001872098779591368 es_ES
dc.description.references So, R. H. Y., Lo, W. T., & Ho, A. T. K. (2001). Effects of Navigation Speed on Motion Sickness Caused by an Immersive Virtual Environment. Human Factors: The Journal of the Human Factors and Ergonomics Society, 43(3), 452-461. doi:10.1518/001872001775898223 es_ES
dc.description.references Steuer, J. (1992). Defining Virtual Reality: Dimensions Determining Telepresence. Journal of Communication, 42(4), 73-93. doi:10.1111/j.1460-2466.1992.tb00812.x es_ES
dc.description.references Sullivan, G. M., & Feinn, R. (2012). Using Effect Size—or Why the P Value Is Not Enough. Journal of Graduate Medical Education, 4(3), 279-282. doi:10.4300/jgme-d-12-00156.1 es_ES
dc.description.references Takatalo, J., Nyman, G., & Laaksonen, L. (2008). Components of human experience in virtual environments. Computers in Human Behavior, 24(1), 1-15. doi:10.1016/j.chb.2006.11.003 es_ES
dc.description.references Usoh, M., Catena, E., Arman, S., & Slater, M. (2000). Using Presence Questionnaires in Reality. Presence: Teleoperators and Virtual Environments, 9(5), 497-503. doi:10.1162/105474600566989 es_ES
dc.description.references Welch, R. B., Blackmon, T. T., Liu, A., Mellers, B. A., & Stark, L. W. (1996). The Effects of Pictorial Realism, Delay of Visual Feedback, and Observer Interactivity on the Subjective Sense of Presence. Presence: Teleoperators and Virtual Environments, 5(3), 263-273. doi:10.1162/pres.1996.5.3.263 es_ES
dc.description.references Witmer, B. G., Jerome, C. J., & Singer, M. J. (2005). The Factor Structure of the Presence Questionnaire. Presence: Teleoperators and Virtual Environments, 14(3), 298-312. doi:10.1162/105474605323384654 es_ES
dc.description.references Zanbaka, C., Babu, S., Xiao, D., Ulinski, A., Hodges, L. F., & Lok, B. (s. f.). Effects of travel technique on cognition in virtual environments. IEEE Virtual Reality 2004. doi:10.1109/vr.2004.1310068 es_ES
dc.subject.ods 03.- Garantizar una vida saludable y promover el bienestar para todos y todas en todas las edades es_ES
dc.subject.ods 08.- Fomentar el crecimiento económico sostenido, inclusivo y sostenible, el empleo pleno y productivo, y el trabajo decente para todos es_ES
dc.subject.ods 10.- Reducir las desigualdades entre países y dentro de ellos es_ES
dc.subject.ods 01.- Erradicar la pobreza en todas sus formas en todo el mundo es_ES


Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem