Mostrar el registro sencillo del ítem
dc.contributor.author | Soler-Domínguez, José L. | es_ES |
dc.contributor.author | Juan-Ripoll, Carla De | es_ES |
dc.contributor.author | Contero, Manuel | es_ES |
dc.contributor.author | Alcañiz Raya, Mariano Luis | es_ES |
dc.date.accessioned | 2021-07-27T03:38:01Z | |
dc.date.available | 2021-07-27T03:38:01Z | |
dc.date.issued | 2020-10 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/170284 | |
dc.description.abstract | [EN] A defining virtual reality (VR) metric is the sense of presence, a complex, multidimensional psychophysical construct that represents how intense is the sensation of actually being there, inside the virtual environment (VE), forgetting how technology mediates the experience. Our paper explores how locomotion influences presence, studying two different ways of artificial movement along the VE: walking-in-place (through head bobbing detection) and indirect walking (through touchpad). To evaluate that influence, a narrative-neutral maze was created, from where 41 participants (N=41) had to escape. Measuring presence is a controversial topic since there is not a single, objective measure but a wide range of metrics depending on the different theoretical basis. For this reason, we have used for the first time, representative metrics from all three traditional dimensions of presence: subjective presence (SP) (self-reported through questionnaires), behavioral presence (BP) (obtained from unconscious reactions while inside the VE), and physiological presence (PP) [usually measured using heart rate or electrodermal activity (EDA)]. SP was measured with the ITC-SOPI questionnaire, BP by collecting the participants' reactions, and PP by using a bracelet that registered EDA. The results show two main findings: (i) There is no correlation between the different presence metrics. This opens the door to a simpler way of measuring presence in an objective, reliable way. (ii) There is no significant difference between the two locomotion techniques for any of the three metrics, which shows that the authenticity of VR does not rely on how you move within the VE. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Oxford University Press | es_ES |
dc.relation.ispartof | Journal of Computational Design and Engineering | es_ES |
dc.rights | Reconocimiento - No comercial (by-nc) | es_ES |
dc.subject | Presence | es_ES |
dc.subject | Interaction | es_ES |
dc.subject | Locomotion | es_ES |
dc.subject | Virtual reality | es_ES |
dc.subject.classification | EXPRESION GRAFICA EN LA INGENIERIA | es_ES |
dc.title | I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.1093/jcde/qwaa040 | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica | es_ES |
dc.description.bibliographicCitation | Soler-Domínguez, JL.; Juan-Ripoll, CD.; Contero, M.; Alcañiz Raya, ML. (2020). I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality. Journal of Computational Design and Engineering. 7(5):577-590. https://doi.org/10.1093/jcde/qwaa040 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | https://doi.org/10.1093/jcde/qwaa040 | es_ES |
dc.description.upvformatpinicio | 577 | es_ES |
dc.description.upvformatpfin | 590 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 7 | es_ES |
dc.description.issue | 5 | es_ES |
dc.identifier.eissn | 2288-5048 | es_ES |
dc.relation.pasarela | S\413105 | es_ES |
dc.description.references | Baños, R. M., Botella, C., Garcia-Palacios, A., Villa, H., Perpiña, C., & Alcañiz, M. (2000). Presence and Reality Judgment in Virtual Environments: A Unitary Construct? CyberPsychology & Behavior, 3(3), 327-335. doi:10.1089/10949310050078760 | es_ES |
dc.description.references | Biocca, F. (1992). Will Simulation Sickness Slow Down the Diffusion of Virtual Environment Technology? Presence: Teleoperators and Virtual Environments, 1(3), 334-343. doi:10.1162/pres.1992.1.3.334 | es_ES |
dc.description.references | Biocca, F., Harms, C., & Burgoon, J. K. (2003). Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria. Presence: Teleoperators and Virtual Environments, 12(5), 456-480. doi:10.1162/105474603322761270 | es_ES |
dc.description.references | Boletsis, C. (2017). The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology. Multimodal Technologies and Interaction, 1(4), 24. doi:10.3390/mti1040024 | es_ES |
dc.description.references | Boletsis, C., & Cedergren, J. E. (2019). VR Locomotion in the New Era of Virtual Reality: An Empirical Comparison of Prevalent Techniques. Advances in Human-Computer Interaction, 2019, 1-15. doi:10.1155/2019/7420781 | es_ES |
dc.description.references | Bowman, D. A., Koller, D., & Hodges, L. F. (1998). A methodology for the evaluation of travel techniques for immersive virtual environments. Virtual Reality, 3(2), 120-131. doi:10.1007/bf01417673 | es_ES |
dc.description.references | Bozgeyikli, E., Raij, A., Katkoori, S., & Dubey, R. (2016). Point & Teleport Locomotion Technique for Virtual Reality. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. doi:10.1145/2967934.2968105 | es_ES |
dc.description.references | Bozgeyikli, E., Raij, A., Katkoori, S., & Dubey, R. (2019). Locomotion in virtual reality for room scale tracked areas. International Journal of Human-Computer Studies, 122, 38-49. doi:10.1016/j.ijhcs.2018.08.002 | es_ES |
dc.description.references | BRESLOW, N. (1970). A generalized Kruskal-Wallis test for comparing K samples subject to unequal patterns of censorship. Biometrika, 57(3), 579-594. doi:10.1093/biomet/57.3.579 | es_ES |
dc.description.references | Chertoff, D. B., Goldiez, B., & LaViola, J. J. (2010). Virtual Experience Test: A virtual environment evaluation questionnaire. 2010 IEEE Virtual Reality Conference (VR). doi:10.1109/vr.2010.5444804 | es_ES |
dc.description.references | Cohen, J. (1992). Statistical Power Analysis. Current Directions in Psychological Science, 1(3), 98-101. doi:10.1111/1467-8721.ep10768783 | es_ES |
dc.description.references | Critchley, H. D. (2002). Review: Electrodermal Responses: What Happens in the Brain. The Neuroscientist, 8(2), 132-142. doi:10.1177/107385840200800209 | es_ES |
dc.description.references | Hale, K. S., & Stanney, K. M. (Eds.). (2014). Handbook of Virtual Environments. doi:10.1201/b17360 | es_ES |
dc.description.references | Larsson, P., Västfjäll, D., & Kleiner, M. (2001). The Actor-Observer Effect in Virtual Reality Presentations. CyberPsychology & Behavior, 4(2), 239-246. doi:10.1089/109493101300117929 | es_ES |
dc.description.references | Lee, K. M. (2004). Presence, Explicated. Communication Theory, 14(1), 27-50. doi:10.1111/j.1468-2885.2004.tb00302.x | es_ES |
dc.description.references | Lessiter, J., Freeman, J., Keogh, E., & Davidoff, J. (2001). A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory. Presence: Teleoperators and Virtual Environments, 10(3), 282-297. doi:10.1162/105474601300343612 | es_ES |
dc.description.references | Lilliefors, H. W. (1967). On the Kolmogorov-Smirnov Test for Normality with Mean and Variance Unknown. Journal of the American Statistical Association, 62(318), 399-402. doi:10.1080/01621459.1967.10482916 | es_ES |
dc.description.references | Mantovani, G., & Riva, G. (1999). «Real» Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence. Presence: Teleoperators and Virtual Environments, 8(5), 540-550. doi:10.1162/105474699566459 | es_ES |
dc.description.references | Meehan, M., Razzaque, S., Insko, B., Whitton, M., & Brooks, F. P. (2005). Review of Four Studies on the Use of Physiological Reaction as a Measure of Presence in StressfulVirtual Environments. Applied Psychophysiology and Biofeedback, 30(3), 239-258. doi:10.1007/s10484-005-6381-3 | es_ES |
dc.description.references | Peck, T. C., Fuchs, H., & Whitton, M. C. (2011). An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces. 2011 IEEE Virtual Reality Conference. doi:10.1109/vr.2011.5759437 | es_ES |
dc.description.references | Riva, G., Wiederhold, B. K., & Mantovani, F. (2019). Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine. Cyberpsychology, Behavior, and Social Networking, 22(1), 82-96. doi:10.1089/cyber.2017.29099.gri | es_ES |
dc.description.references | Sanchez-Vives, M. V., & Slater, M. (2005). From presence to consciousness through virtual reality. Nature Reviews Neuroscience, 6(4), 332-339. doi:10.1038/nrn1651 | es_ES |
dc.description.references | Sano, A., Picard, R. W., & Stickgold, R. (2014). Quantitative analysis of wrist electrodermal activity during sleep. International Journal of Psychophysiology, 94(3), 382-389. doi:10.1016/j.ijpsycho.2014.09.011 | es_ES |
dc.description.references | Schloerb, D. W. (1995). A Quantitative Measure of Telepresence. Presence: Teleoperators and Virtual Environments, 4(1), 64-80. doi:10.1162/pres.1995.4.1.64 | es_ES |
dc.description.references | Schubert, T., Friedmann, F., & Regenbrecht, H. (2001). The Experience of Presence: Factor Analytic Insights. Presence: Teleoperators and Virtual Environments, 10(3), 266-281. doi:10.1162/105474601300343603 | es_ES |
dc.description.references | Schuemie, M. J., van der Straaten, P., Krijn, M., & van der Mast, C. A. P. G. (2001). Research on Presence in Virtual Reality: A Survey. CyberPsychology & Behavior, 4(2), 183-201. doi:10.1089/109493101300117884 | es_ES |
dc.description.references | Sheridan, T. B. (1992). Musings on Telepresence and Virtual Presence. Presence: Teleoperators and Virtual Environments, 1(1), 120-126. doi:10.1162/pres.1992.1.1.120 | es_ES |
dc.description.references | Sheridan, T. B. (1996). Further Musings on the Psychophysics of Presence. Presence: Teleoperators and Virtual Environments, 5(2), 241-246. doi:10.1162/pres.1996.5.2.241 | es_ES |
dc.description.references | Slater, M. (2004). How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments. Presence: Teleoperators and Virtual Environments, 13(4), 484-493. doi:10.1162/1054746041944849 | es_ES |
dc.description.references | Slater, M., & Steed, A. (2000). A Virtual Presence Counter. Presence: Teleoperators and Virtual Environments, 9(5), 413-434. doi:10.1162/105474600566925 | es_ES |
dc.description.references | Slater, M., & Usoh, M. (1993). Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments. Presence: Teleoperators and Virtual Environments, 2(3), 221-233. doi:10.1162/pres.1993.2.3.221 | es_ES |
dc.description.references | SLATER, M., USOH, M., & STEED, A. (1994). STEPS AND LADDERS IN VIRTUAL REALITY. Virtual Reality Software and Technology. doi:10.1142/9789814350938_0005 | es_ES |
dc.description.references | Slater, M., Steed, A., & Usoh, M. (1995). The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments. Virtual Environments ’95, 135-148. doi:10.1007/978-3-7091-9433-1_12 | es_ES |
dc.description.references | Slater, M., Usoh, M., & Steed, A. (1995). Taking steps. ACM Transactions on Computer-Human Interaction, 2(3), 201-219. doi:10.1145/210079.210084 | es_ES |
dc.description.references | Slater, M., McCarthy, J., & Maringelli, F. (1998). The Influence of Body Movement on Subjective Presence in Virtual Environments. Human Factors: The Journal of the Human Factors and Ergonomics Society, 40(3), 469-477. doi:10.1518/001872098779591368 | es_ES |
dc.description.references | So, R. H. Y., Lo, W. T., & Ho, A. T. K. (2001). Effects of Navigation Speed on Motion Sickness Caused by an Immersive Virtual Environment. Human Factors: The Journal of the Human Factors and Ergonomics Society, 43(3), 452-461. doi:10.1518/001872001775898223 | es_ES |
dc.description.references | Steuer, J. (1992). Defining Virtual Reality: Dimensions Determining Telepresence. Journal of Communication, 42(4), 73-93. doi:10.1111/j.1460-2466.1992.tb00812.x | es_ES |
dc.description.references | Sullivan, G. M., & Feinn, R. (2012). Using Effect Size—or Why the P Value Is Not Enough. Journal of Graduate Medical Education, 4(3), 279-282. doi:10.4300/jgme-d-12-00156.1 | es_ES |
dc.description.references | Takatalo, J., Nyman, G., & Laaksonen, L. (2008). Components of human experience in virtual environments. Computers in Human Behavior, 24(1), 1-15. doi:10.1016/j.chb.2006.11.003 | es_ES |
dc.description.references | Usoh, M., Catena, E., Arman, S., & Slater, M. (2000). Using Presence Questionnaires in Reality. Presence: Teleoperators and Virtual Environments, 9(5), 497-503. doi:10.1162/105474600566989 | es_ES |
dc.description.references | Welch, R. B., Blackmon, T. T., Liu, A., Mellers, B. A., & Stark, L. W. (1996). The Effects of Pictorial Realism, Delay of Visual Feedback, and Observer Interactivity on the Subjective Sense of Presence. Presence: Teleoperators and Virtual Environments, 5(3), 263-273. doi:10.1162/pres.1996.5.3.263 | es_ES |
dc.description.references | Witmer, B. G., Jerome, C. J., & Singer, M. J. (2005). The Factor Structure of the Presence Questionnaire. Presence: Teleoperators and Virtual Environments, 14(3), 298-312. doi:10.1162/105474605323384654 | es_ES |
dc.description.references | Zanbaka, C., Babu, S., Xiao, D., Ulinski, A., Hodges, L. F., & Lok, B. (s. f.). Effects of travel technique on cognition in virtual environments. IEEE Virtual Reality 2004. doi:10.1109/vr.2004.1310068 | es_ES |
dc.subject.ods | 03.- Garantizar una vida saludable y promover el bienestar para todos y todas en todas las edades | es_ES |
dc.subject.ods | 08.- Fomentar el crecimiento económico sostenido, inclusivo y sostenible, el empleo pleno y productivo, y el trabajo decente para todos | es_ES |
dc.subject.ods | 10.- Reducir las desigualdades entre países y dentro de ellos | es_ES |
dc.subject.ods | 01.- Erradicar la pobreza en todas sus formas en todo el mundo | es_ES |