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I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality

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I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality

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Soler-Domínguez, JL.; Juan-Ripoll, CD.; Contero, M.; Alcañiz Raya, ML. (2020). I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality. Journal of Computational Design and Engineering. 7(5):577-590. https://doi.org/10.1093/jcde/qwaa040

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Título: I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality
Autor: Soler-Domínguez, José L. Juan-Ripoll, Carla De Contero, Manuel Alcañiz Raya, Mariano Luis
Entidad UPV: Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica
Fecha difusión:
Resumen:
[EN] A defining virtual reality (VR) metric is the sense of presence, a complex, multidimensional psychophysical construct that represents how intense is the sensation of actually being there, inside the virtual environment ...[+]
Palabras clave: Presence , Interaction , Locomotion , Virtual reality
Derechos de uso: Reconocimiento - No comercial (by-nc)
Fuente:
Journal of Computational Design and Engineering. (eissn: 2288-5048 )
DOI: 10.1093/jcde/qwaa040
Editorial:
Oxford University Press
Versión del editor: https://doi.org/10.1093/jcde/qwaa040
Tipo: Artículo

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