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Emerging technologies for learning in occupational safety and health: the experience of the videogame “Becoming safe”

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Emerging technologies for learning in occupational safety and health: the experience of the videogame “Becoming safe”

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dc.contributor.author Pietrafesa, Emma es_ES
dc.contributor.author Bentivenga, Rosina es_ES
dc.contributor.author Stabile, Sara es_ES
dc.date.accessioned 2021-09-14T07:58:51Z
dc.date.available 2021-09-14T07:58:51Z
dc.date.issued 2021-07-26
dc.identifier.isbn 9788490489758
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/172353
dc.description.abstract [EN] In the paths for transversal skills and orientation (PCTO), italian students are considered like workers and therefore they must receive adequate information and training on occupational safety and health (OSH). These methods allow the students not to be excluded from the preventive measures of the health and safety at work by directing them towards self-protection.Today, this process can be supported through the use of digital tools such as videogames. The study describes a participative research and co-design work in 7 Italian high schools of agricultural, construction and manufacturing sectors, in order to co-create an educational tool (videogame) to promote OSH during the PCTO. The format could be a support for training and usable both in the classroom and in internship, according to the indications for the serious game’s design.The study applied qualitative and quantitative methods: survey (277 students), word cafés/focus groups (50 students), 10 semi-structured interviews and 3 WhatsApp groups (12 students) to facilitate the participation and the engagement of teachers, students and OSH experts. Learning by playing has always been an activity, technologies today make it easy and funny, while gaming can offer cognitive and operational elements suitable for recognizing and therefore preventing the occupational risks. es_ES
dc.format.extent 8 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 7th International Conference on Higher Education Advances (HEAd'21)
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject Gamification es_ES
dc.subject Occupational safety and health es_ES
dc.subject School es_ES
dc.subject VIdeogame es_ES
dc.title Emerging technologies for learning in occupational safety and health: the experience of the videogame “Becoming safe” es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAd21.2021.12936
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Pietrafesa, E.; Bentivenga, R.; Stabile, S. (2021). Emerging technologies for learning in occupational safety and health: the experience of the videogame “Becoming safe”. En 7th International Conference on Higher Education Advances (HEAd'21). Editorial Universitat Politècnica de València. 1011-1018. https://doi.org/10.4995/HEAd21.2021.12936 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Seventh International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 22-23, 2021 es_ES
dc.relation.conferenceplace València, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAd21/paper/view/12936 es_ES
dc.description.upvformatpinicio 1011 es_ES
dc.description.upvformatpfin 1018 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\12936 es_ES


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