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dc.contributor.author | Guillén Guillamón, Ignacio Enrique | es_ES |
dc.contributor.author | Moreno-Ramón, Héctor | es_ES |
dc.contributor.author | Cabedo Fabres, Marta | es_ES |
dc.contributor.author | Ferrando Bataller, Miguel | es_ES |
dc.contributor.author | Calvet, S. | es_ES |
dc.contributor.author | Ibañez Asensio, Sara | es_ES |
dc.contributor.author | Jiménez Belenguer, Ana Isabel | es_ES |
dc.date.accessioned | 2021-12-20T08:39:39Z | |
dc.date.available | 2021-12-20T08:39:39Z | |
dc.date.issued | 2020-07-07 | es_ES |
dc.identifier.isbn | 978-84-09-17979-4 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/178586 | |
dc.description.abstract | [EN] In Spain, Universities began to participate in International Cooperation for Development (ICD) in the '90s, mainly thanks to personal initiatives of university members. Nowadays ICD is a consolidated policy for higher education institutions. At this moment, Universities are committed with the Sustainable Development Goals (SDG) of the United Nations, which have constituted the core of the sustainable development agenda since 2015. SDG need to be considered from a multidisciplinary and integrated approach, especially in higher education. The accomplishment of the deal involves a change in the minds of lecturers and students, and innovative education strategies may help. Gamification is an important strategy to drive this change, due to the capabilities demonstrated to achieve deep learning and motivation improvement. The two-year innovation project applies gamification strategies to integrate SDG into the existing program with the aim of developing and evaluating General Skills (GS) in the Universitat Politècnica de València (UPV). The project is carried out by our innovation team GRIPAU (Interdisciplinary Group for University Learning). On the first year of the project, the pilot case study was carried out over 51 students of Biotechnology and Building MSC. The results showed the gamification as a powerful tool to integrate SDG and general skills in Higher Education. One time the pilot case study was concluded, the methodology was adjusted and the experience was extended to the other subjects within the project. The project second year plan includes applying the methodology to 255 students of 7 different subjects of Bachelor Degrees and MSC of Engineering, Architecture, Building Construction and Biotechnology, both in fall and spring terms. The methodology consists of planning different activities through the term. First, a motivation and awareness activity is carried out to introduce the SDG through a general questionnaire about the origin and limits using a gamification tool such as Kahoot. During the term, specific activities are developed with the aim of getting deeper knowledge about the SDG. The range of the activities is wide, from specific projects to debates. Finally, at the end of the term a final survey is conducted via gamification to get feedback on the level of awareness of the different issues addressed by the SDG and their guidelines. The results obtained with the first data collection activity, showed 69% of correct answers while in the final surveys were 62%. Similar results for the different scheduled data collection within the pilot case study with 76% and 60%, respectively, although the total number of students in the final surveys was only 135 because some subjects are developed on the spring semester. The results on the secondyear project are equivalent, with less correct answers for the final test than for the initial one. About the subjective impressions of the activities, only 20% of the students gave feedback. All of them reported that the activities were very fun, learning effective and they would recommend the tool. | es_ES |
dc.description.sponsorship | The authors gratefully acknowledge the financial support from the Universitat Politècnica de València, Convocatoria Docencia + Aprendizaje 2018 (A+D) PROYECTO DE INNOVACIÓN Y MEJORA EDUCATIVA (PIME). | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | IATED Academy | es_ES |
dc.relation.ispartof | EDULEARN20 Proceedings | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | Innovation | es_ES |
dc.subject | Technology | es_ES |
dc.subject | Research projects | es_ES |
dc.subject | SDG | es_ES |
dc.subject | General skills | es_ES |
dc.subject.classification | PRODUCCION VEGETAL | es_ES |
dc.subject.classification | FISICA APLICADA | es_ES |
dc.subject.classification | PRODUCCION ANIMAL | es_ES |
dc.subject.classification | TEORIA DE LA SEÑAL Y COMUNICACIONES | es_ES |
dc.subject.classification | MICROBIOLOGIA | es_ES |
dc.title | Sustainable Development Goals and General Skills integrated through gamification in Higher education: a case study | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.identifier.doi | 10.21125/edulearn.2020.1979 | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Producción Vegetal - Departament de Producció Vegetal | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Física Aplicada - Departament de Física Aplicada | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Ciencia Animal - Departament de Ciència Animal | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Comunicaciones - Departament de Comunicacions | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Biotecnología - Departament de Biotecnologia | es_ES |
dc.description.bibliographicCitation | Guillén Guillamón, IE.; Moreno-Ramón, H.; Cabedo Fabres, M.; Ferrando Bataller, M.; Calvet, S.; Ibañez Asensio, S.; Jiménez Belenguer, AI. (2020). Sustainable Development Goals and General Skills integrated through gamification in Higher education: a case study. IATED Academy. 7853-7859. https://doi.org/10.21125/edulearn.2020.1979 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.conferencename | 12th International Conference on Education and New Learning Technologies (EDULEARN 2020) | es_ES |
dc.relation.conferencedate | Julio 06-07,2020 | es_ES |
dc.relation.conferenceplace | Online | es_ES |
dc.relation.publisherversion | https://doi.org/10.21125/edulearn.2020.1979 | es_ES |
dc.description.upvformatpinicio | 7853 | es_ES |
dc.description.upvformatpfin | 7859 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.relation.pasarela | S\421657 | es_ES |
dc.contributor.funder | Universitat Politècnica de València | es_ES |