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dc.contributor.author | López-Faicán, Lissette![]() |
es_ES |
dc.contributor.author | Jaén Martínez, Francisco Javier![]() |
es_ES |
dc.date.accessioned | 2023-01-17T07:26:23Z | |
dc.date.available | 2023-01-17T07:26:23Z | |
dc.date.issued | 2021-07-02 | es_ES |
dc.identifier.isbn | 978-1-4503-8559-6 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/191341 | |
dc.description.abstract | [EN] The lack of empathy contributes to the development of insensitive social attitudes, so the design of interactive systems based on games or playful experiences for the development of empathic skills is of vital importance in the field of education. In this paper we propose a circular and iterative empathy development model and analyze gamification strategies that can be useful for the design of interactive systems that favor the development of empathy through pedagogical strategies in which users are exposed to affective, cognitive, reflective and social experiences that encourage the expression of behaviors of a prosocial nature. | es_ES |
dc.description.sponsorship | This work is funded by the European Development Regional Fund (EDRF-FEDER) and supported by the Spanish MINECO (project 2GETHER PID2019-108915RB-I00). | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Association for Computing Machinery | es_ES |
dc.relation.ispartof | Proceedings of the 2021 ACM Designing Interactive Systems Conference | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | Game design | es_ES |
dc.subject | Empathy | es_ES |
dc.subject | Augmented reality | es_ES |
dc.subject.classification | LENGUAJES Y SISTEMAS INFORMATICOS | es_ES |
dc.title | Designing gamified interactive systems for empathy development | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.identifier.doi | 10.1145/3468002.3468236 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2019-108915RB-I00/ES/DISEÑO Y EVALUACION DE UN FRAMEWORK DIRIGIDO POR LA EXPERIENCIA DE USUARIO PARA EL DESARROLLO DE SISTEMAS CIBERFISICOS SOCIALES EN EL AMBITO DE LA SALUD/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica | es_ES |
dc.description.bibliographicCitation | López-Faicán, L.; Jaén Martínez, FJ. (2021). Designing gamified interactive systems for empathy development. Association for Computing Machinery. 27-29. https://doi.org/10.1145/3468002.3468236 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.conferencename | ACM Conference on Designing Interactive Systems (DIS 2021) | es_ES |
dc.relation.conferencedate | Junio 28-Julio 02,2021 | es_ES |
dc.relation.conferenceplace | Online | es_ES |
dc.relation.publisherversion | https://doi.org/10.1145/3468002.3468236 | es_ES |
dc.description.upvformatpinicio | 27 | es_ES |
dc.description.upvformatpfin | 29 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.relation.pasarela | S\441987 | es_ES |
dc.contributor.funder | Agencia Estatal de Investigación | es_ES |
dc.contributor.funder | European Regional Development Fund | es_ES |