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La imagen como vehículo para la presentación del producto: diseño experimental para comparar su percepción a través de pantallas 2D y 3D

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La imagen como vehículo para la presentación del producto: diseño experimental para comparar su percepción a través de pantallas 2D y 3D

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Felip Miralles, F.; Galán Serrano, J.; Mulet Escrig, E. (2017). La imagen como vehículo para la presentación del producto: diseño experimental para comparar su percepción a través de pantallas 2D y 3D. Revista Sonda: Investigación y Docencia en Artes y Letras. 6:131-140. https://doi.org/10.4995/sonda.2017.18383

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/192339

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Title: La imagen como vehículo para la presentación del producto: diseño experimental para comparar su percepción a través de pantallas 2D y 3D
Secondary Title: The image as a vehicle for product presentation: experimental design to compare its perception through 2D and 3D displays
Author: Felip Miralles, Francisco Galán Serrano, Julia Mulet Escrig, Elena
Issued date:
Abstract:
[EN] In a scenario where different display technologies coexist, it is of interest for designers and publicists to know how to prepare the images in each case to make them more effective when presenting a product visually. ...[+]


[ES] En un escenario donde coexisten distintas tecnologías de pantalla, resulta de interés para diseñadores y publicistas saber cómo preparar las imágenes en cada caso para que resulten más eficaces a la hora de presentar ...[+]
Subjects: 3D display , 2D display , Product presentation , Pantalla 3D , Pantalla 2D , Presentación de productos
Copyrigths: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
Source:
Revista Sonda: Investigación y Docencia en Artes y Letras. (eissn: 2254-6073 )
DOI: 10.4995/sonda.2017.18383
Publisher:
Universitat Politècnica de València
Publisher version: https://doi.org/10.4995/sonda.2017.18383
Project ID:
info:eu-repo/grantAgreement/UJI//P1·1B2015-30
info:eu-repo/grantAgreement/MINECO//TIN2016-75866-C3-1-R/Gaming technologies for digital content creation, management, visualization and sonification
Thanks:
El presente trabajo forma parte del proyecto “Gaming technologies for digital content creation, management, visualization and sonification” (2017-2019, referencia TIN2016-75866-C3-1-R), subvencionado por el Ministerio de ...[+]
Type: Artículo

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