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dc.contributor.author | Larchen-Costuchen, Alexia![]() |
es_ES |
dc.contributor.author | Mollá, R.![]() |
es_ES |
dc.contributor.author | Dinkova Dimitrova, Darina![]() |
es_ES |
dc.date.accessioned | 2023-10-27T18:01:46Z | |
dc.date.available | 2023-10-27T18:01:46Z | |
dc.date.issued | 2022 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/198951 | |
dc.description.abstract | [EN] The goal of this work was to develop a serious game which would aid in the retention of foreign-language non-contextualized vocabulary items indifferent age categories. To this end, the loci method was used to enhance visual and spatial memory amongthe game¿s players. The novelty of this proposal lies incombining mnemonic strategies within an exploratory video game environment. Structurally, this project consists of three main pillars: pedagogical foundations, the development of the serious game, and the evaluation of the game's efficiency through qualitative and quantitative study. The 3D game was developed through the Unity game engine.The prototype¿s efficiency was assessed quantitatively in anexperimental group of 21 participants who were compared with a control group of 27 participants. All the data were displayed in R Studio using the ggplot2library. The study was complemented with qualitative findings collected through semistructured interviews with a group of 7 participants. The experimental method proved to be more efficientand more entertaining than the conventional method used in the control group. | es_ES |
dc.description.sponsorship | The authors of this paper wish to express their special appreciation to Dr F. Javier Casinos Mora and Dr Manuel Albaladejo Vivero, experts on the Roman era and ancient history at the University of Valencia,who evaluated the game from a historical point of view and prepared a detailed report with suggestions for its improvement | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | International Association of Online Engineering | es_ES |
dc.relation.ispartof | International Journal of Emerging Technologies in Learning (Online) | es_ES |
dc.rights | Reconocimiento (by) | es_ES |
dc.subject | Serious game | es_ES |
dc.subject | Mnemonics | es_ES |
dc.subject | Method of loci | es_ES |
dc.subject | Vocabulary | es_ES |
dc.subject | Memorisation | es_ES |
dc.subject | Foreign-language learning | es_ES |
dc.subject.classification | FILOLOGIA INGLESA | es_ES |
dc.subject.classification | LENGUAJES Y SISTEMAS INFORMATICOS | es_ES |
dc.title | Roman Palace: A Videogame for Foreign-Language Vocabulary Retention | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.3991/ijet.v17i05.27621 | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escuela Politécnica Superior de Gandia - Escola Politècnica Superior de Gandia | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica | es_ES |
dc.description.bibliographicCitation | Larchen-Costuchen, A.; Mollá, R.; Dinkova Dimitrova, D. (2022). Roman Palace: A Videogame for Foreign-Language Vocabulary Retention. International Journal of Emerging Technologies in Learning (Online). 17(5):87-102. https://doi.org/10.3991/ijet.v17i05.27621 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | https://doi.org/10.3991/ijet.v17i05.27621 | es_ES |
dc.description.upvformatpinicio | 87 | es_ES |
dc.description.upvformatpfin | 102 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 17 | es_ES |
dc.description.issue | 5 | es_ES |
dc.identifier.eissn | 1863-0383 | es_ES |
dc.relation.pasarela | S\458497 | es_ES |
dc.contributor.funder | Universitat Politècnica de València | es_ES |
dc.subject.ods | 04.- Garantizar una educación de calidad inclusiva y equitativa, y promover las oportunidades de aprendizaje permanente para todos | es_ES |
dc.subject.ods | 08.- Fomentar el crecimiento económico sostenido, inclusivo y sostenible, el empleo pleno y productivo, y el trabajo decente para todos | es_ES |
upv.costeAPC | 545 | es_ES |