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Using a quest in a 3D virtual environment for student interaction and vocabulary acquisition in foreign language learning

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Using a quest in a 3D virtual environment for student interaction and vocabulary acquisition in foreign language learning

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Kastoudi, D. (2012). Using a quest in a 3D virtual environment for student interaction and vocabulary acquisition in foreign language learning. The EuroCALL Review. 20(1):97-99. https://doi.org/10.4995/eurocall.2012.16189

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/200089

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Título: Using a quest in a 3D virtual environment for student interaction and vocabulary acquisition in foreign language learning
Autor: Kastoudi, Denise
Fecha difusión:
Resumen:
[EN] The gaming and interactional nature of the virtual environment of Second Life offers opportunities for language learning beyond the traditional pedagogy. This study case examined the potential of 3D virtual quest games ...[+]
Palabras clave: Virtual environments , Quest , Second Language Acquisition , Interactional theories , Incidental and intentional learning , Vocabulary learning
Derechos de uso: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
Fuente:
The EuroCALL Review. (eissn: 1695-2618 )
DOI: 10.4995/eurocall.2012.16189
Editorial:
Universitat Politècnica de València
Versión del editor: https://doi.org/10.4995/eurocall.2012.16189
Tipo: Artículo

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