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A board game-based virtual environment for intelligent bots programming,

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A board game-based virtual environment for intelligent bots programming,

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dc.contributor.author Heras, A. es_ES
dc.contributor.author Sanchez-Anguix, Víctor es_ES
dc.contributor.author Alberola Oltra, Juan Miguel es_ES
dc.contributor.author Pérez Pascual, Mª Asunción es_ES
dc.date.accessioned 2024-01-03T08:03:23Z
dc.date.available 2024-01-03T08:03:23Z
dc.date.issued 2023-03-08 es_ES
dc.identifier.isbn 978-84-09-49026-4 es_ES
dc.identifier.issn 2340-1079 es_ES
dc.identifier.uri http://hdl.handle.net/10251/201358
dc.description.abstract [EN] Nowadays, there are few virtual environments based on board games with a didactic purpose. In fact, a new board game-based environment is rarely created for training bots unless it is necessary for a study. However, the development of intelligent bots applied to such games would be a stimulus to motivate disciplines such as programming or Artificial Intelligence. In this paper, we present a virtual environment based on a well-known board game such as Catan, which allows the incorporation of bots that can play against each other. In this sense, the virtual environment allows the development of new bots with their respective own strategies and algorithms, so that simulations of games can be carried out to measure their effectiveness. In addition, it also allows the simulation of multiple games to develop bots that incorporate learning techniques based on Artificial Intelligence or Machine Learning. In this sense, the virtual environment offers a very interesting tool to be used in subjects related to these disciplines es_ES
dc.language Inglés es_ES
dc.publisher IATED es_ES
dc.relation.ispartof INTED2023 Proceedings es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Artificial Intelligence es_ES
dc.subject Virtual environment es_ES
dc.subject Bots programming es_ES
dc.subject Simulation es_ES
dc.subject Board-games es_ES
dc.subject.classification CIENCIAS DE LA COMPUTACION E INTELIGENCIA ARTIFICIAL es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.subject.classification TECNOLOGIA ELECTRONICA es_ES
dc.title A board game-based virtual environment for intelligent bots programming, es_ES
dc.type Comunicación en congreso es_ES
dc.type Artículo es_ES
dc.type Capítulo de libro es_ES
dc.identifier.doi 10.21125/inted.2023.0851 es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Politécnica Superior de Gandia - Escola Politècnica Superior de Gandia es_ES
dc.description.bibliographicCitation Heras, A.; Sanchez-Anguix, V.; Alberola Oltra, JM.; Pérez Pascual, MA. (2023). A board game-based virtual environment for intelligent bots programming,. IATED. 1-7. https://doi.org/10.21125/inted.2023.0851 es_ES
dc.description.accrualMethod S es_ES
dc.relation.conferencename 17th International Technology, Education and Development Conference (INTED2023) es_ES
dc.relation.conferencedate Marzo 06-08,2023 es_ES
dc.relation.conferenceplace Valencia, Spain es_ES
dc.relation.publisherversion https://doi.org/10.21125/inted.2023.0851 es_ES
dc.description.upvformatpinicio 1 es_ES
dc.description.upvformatpfin 7 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela S\496487 es_ES


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