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dc.contributor.author | Heras, A. | es_ES |
dc.contributor.author | Sanchez-Anguix, Víctor | es_ES |
dc.contributor.author | Alberola Oltra, Juan Miguel | es_ES |
dc.contributor.author | Pérez Pascual, Mª Asunción | es_ES |
dc.date.accessioned | 2024-01-03T08:03:23Z | |
dc.date.available | 2024-01-03T08:03:23Z | |
dc.date.issued | 2023-03-08 | es_ES |
dc.identifier.isbn | 978-84-09-49026-4 | es_ES |
dc.identifier.issn | 2340-1079 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/201358 | |
dc.description.abstract | [EN] Nowadays, there are few virtual environments based on board games with a didactic purpose. In fact, a new board game-based environment is rarely created for training bots unless it is necessary for a study. However, the development of intelligent bots applied to such games would be a stimulus to motivate disciplines such as programming or Artificial Intelligence. In this paper, we present a virtual environment based on a well-known board game such as Catan, which allows the incorporation of bots that can play against each other. In this sense, the virtual environment allows the development of new bots with their respective own strategies and algorithms, so that simulations of games can be carried out to measure their effectiveness. In addition, it also allows the simulation of multiple games to develop bots that incorporate learning techniques based on Artificial Intelligence or Machine Learning. In this sense, the virtual environment offers a very interesting tool to be used in subjects related to these disciplines | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | IATED | es_ES |
dc.relation.ispartof | INTED2023 Proceedings | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | Artificial Intelligence | es_ES |
dc.subject | Virtual environment | es_ES |
dc.subject | Bots programming | es_ES |
dc.subject | Simulation | es_ES |
dc.subject | Board-games | es_ES |
dc.subject.classification | CIENCIAS DE LA COMPUTACION E INTELIGENCIA ARTIFICIAL | es_ES |
dc.subject.classification | LENGUAJES Y SISTEMAS INFORMATICOS | es_ES |
dc.subject.classification | TECNOLOGIA ELECTRONICA | es_ES |
dc.title | A board game-based virtual environment for intelligent bots programming, | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.type | Artículo | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.identifier.doi | 10.21125/inted.2023.0851 | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escuela Politécnica Superior de Gandia - Escola Politècnica Superior de Gandia | es_ES |
dc.description.bibliographicCitation | Heras, A.; Sanchez-Anguix, V.; Alberola Oltra, JM.; Pérez Pascual, MA. (2023). A board game-based virtual environment for intelligent bots programming,. IATED. 1-7. https://doi.org/10.21125/inted.2023.0851 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.conferencename | 17th International Technology, Education and Development Conference (INTED2023) | es_ES |
dc.relation.conferencedate | Marzo 06-08,2023 | es_ES |
dc.relation.conferenceplace | Valencia, Spain | es_ES |
dc.relation.publisherversion | https://doi.org/10.21125/inted.2023.0851 | es_ES |
dc.description.upvformatpinicio | 1 | es_ES |
dc.description.upvformatpfin | 7 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.relation.pasarela | S\496487 | es_ES |