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dc.contributor.author | Shliakhovchuk, Olena | es_ES |
dc.date.accessioned | 2024-02-26T19:02:24Z | |
dc.date.available | 2024-02-26T19:02:24Z | |
dc.date.issued | 2024-01-30 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/202771 | |
dc.description.abstract | [EN] The widespreadness of video games, particularly among digital natives, requires ongoing exploration of their profound effects. This study aligns with this need, investigating video games as possible tools for positive societal influence and exploring their potential to address sensitive social issues. Transportation theory underscores the transformative potential of video games, casting players as "travellers" who, traversing stages of reality dissolution, emotional connection, and altered return, present a pathway for attitude transformation. Participants (N=98) engaged with "Survival," "Paper, Please," and "Against All Odds" to explore the effectiveness of video games in addressing the refugee crisis, increasing awareness of the issue at hand, changing perceptions, and encouraging them to take action in real life. The study's results align with integrated threat theory, revealing that immersive gaming experiences can induce significant changes in attitudes, decrease denial, and increase empathy. The results highlight the potential of video games to educate people about pressing global issues and invoke empathy without trivialising problems. Consequently, while this study extends the current body of knowledge, it offers some promising directions for further research to validate the affirmative impact of video games in this realm. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Hindawi Limited | es_ES |
dc.relation.ispartof | International Journal of Computer Games Technology (Online) | es_ES |
dc.rights | Reconocimiento (by) | es_ES |
dc.subject | Video Games | es_ES |
dc.subject | Transportation Theory | es_ES |
dc.subject | Integrated Threat Theory | es_ES |
dc.subject | Attitude Change | es_ES |
dc.subject | Immersive Environments | es_ES |
dc.subject | Refugee Crises | es_ES |
dc.subject | Impact of Video Games | es_ES |
dc.title | Video Games as Awareness Raisers, Attitude Changers, and Agents of Social Change | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.1155/2024/3274715 | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Shliakhovchuk, O. (2024). Video Games as Awareness Raisers, Attitude Changers, and Agents of Social Change. International Journal of Computer Games Technology (Online). 2024. https://doi.org/10.1155/2024/3274715 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | https://doi.org/10.1155/2024/3274715 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 2024 | es_ES |
dc.identifier.eissn | 1687-7055 | es_ES |
dc.relation.pasarela | S\509104 | es_ES |