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Video Games as Awareness Raisers, Attitude Changers, and Agents of Social Change

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Video Games as Awareness Raisers, Attitude Changers, and Agents of Social Change

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dc.contributor.author Shliakhovchuk, Olena es_ES
dc.date.accessioned 2024-02-26T19:02:24Z
dc.date.available 2024-02-26T19:02:24Z
dc.date.issued 2024-01-30 es_ES
dc.identifier.uri http://hdl.handle.net/10251/202771
dc.description.abstract [EN] The widespreadness of video games, particularly among digital natives, requires ongoing exploration of their profound effects. This study aligns with this need, investigating video games as possible tools for positive societal influence and exploring their potential to address sensitive social issues. Transportation theory underscores the transformative potential of video games, casting players as "travellers" who, traversing stages of reality dissolution, emotional connection, and altered return, present a pathway for attitude transformation. Participants (N=98) engaged with "Survival," "Paper, Please," and "Against All Odds" to explore the effectiveness of video games in addressing the refugee crisis, increasing awareness of the issue at hand, changing perceptions, and encouraging them to take action in real life. The study's results align with integrated threat theory, revealing that immersive gaming experiences can induce significant changes in attitudes, decrease denial, and increase empathy. The results highlight the potential of video games to educate people about pressing global issues and invoke empathy without trivialising problems. Consequently, while this study extends the current body of knowledge, it offers some promising directions for further research to validate the affirmative impact of video games in this realm. es_ES
dc.language Inglés es_ES
dc.publisher Hindawi Limited es_ES
dc.relation.ispartof International Journal of Computer Games Technology (Online) es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject Video Games es_ES
dc.subject Transportation Theory es_ES
dc.subject Integrated Threat Theory es_ES
dc.subject Attitude Change es_ES
dc.subject Immersive Environments es_ES
dc.subject Refugee Crises es_ES
dc.subject Impact of Video Games es_ES
dc.title Video Games as Awareness Raisers, Attitude Changers, and Agents of Social Change es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1155/2024/3274715 es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Shliakhovchuk, O. (2024). Video Games as Awareness Raisers, Attitude Changers, and Agents of Social Change. International Journal of Computer Games Technology (Online). 2024. https://doi.org/10.1155/2024/3274715 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.1155/2024/3274715 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 2024 es_ES
dc.identifier.eissn 1687-7055 es_ES
dc.relation.pasarela S\509104 es_ES


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