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Passthrough Mixed Reality With Oculus Quest 2: A Case Study on Learning Piano

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Passthrough Mixed Reality With Oculus Quest 2: A Case Study on Learning Piano

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Banquiero-Garófalo, MM.; Valdeolivas, G.; Trincado, S.; García, N.; Juan, M. (2023). Passthrough Mixed Reality With Oculus Quest 2: A Case Study on Learning Piano. IEEE Multimedia. 30(2):60-69. https://doi.org/10.1109/MMUL.2022.3232892

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/202984

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Title: Passthrough Mixed Reality With Oculus Quest 2: A Case Study on Learning Piano
Author: Banquiero-Garófalo, Mariano Modesto Valdeolivas, Gracia Trincado, Sergio García, Natasha Juan, M.-Carmen
UPV Unit: Universitat Politècnica de València. Escuela Técnica Superior de Ingenieros Industriales - Escola Tècnica Superior d'Enginyers Industrials
Universitat Politècnica de València. Escuela Politécnica Superior de Gandia - Escola Politècnica Superior de Gandia
Issued date:
Abstract:
[EN] Mixed reality (MR) in standalone headsets has many advantages over other types of devices. With the recent appearance of the Passthrough of Oculus Quest 2, new possibilities open up. This work details the features of ...[+]
Subjects: Headphones , Solids , Keyboards , Image color analysis , Virtual reality , Cameras , Visualization , Mixed reality , Performance evaluation , Music
Copyrigths: Reserva de todos los derechos
Source:
IEEE Multimedia. (issn: 1070-986X )
DOI: 10.1109/MMUL.2022.3232892
Publisher:
Institute of Electrical and Electronics Engineers
Publisher version: https://doi.org/10.1109/MMUL.2022.3232892
Type: Artículo

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