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Passthrough Mixed Reality With Oculus Quest 2: A Case Study on Learning Piano

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Passthrough Mixed Reality With Oculus Quest 2: A Case Study on Learning Piano

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dc.contributor.author Banquiero-Garófalo, Mariano Modesto es_ES
dc.contributor.author Valdeolivas, Gracia es_ES
dc.contributor.author Trincado, Sergio es_ES
dc.contributor.author García, Natasha es_ES
dc.contributor.author Juan, M.-Carmen es_ES
dc.date.accessioned 2024-03-08T11:18:05Z
dc.date.available 2024-03-08T11:18:05Z
dc.date.issued 2023-06 es_ES
dc.identifier.issn 1070-986X es_ES
dc.identifier.uri http://hdl.handle.net/10251/202984
dc.description.abstract [EN] Mixed reality (MR) in standalone headsets has many advantages over other types of devices. With the recent appearance of the Passthrough of Oculus Quest 2, new possibilities open up. This work details the features of the current Passthrough and how its potential was harnessed and its drawbacks minimized for developing a satisfying MR experience. It has been applied to learning to play the piano as a use case. A total of 33 piano students participated in a study to compare participants' interpretation outcomes and subjective experience when using a MR application for learning piano with two visualization modes (border lines on all the keys (Wireframe) versus solid color hiding the real keys (Solid)). The two visualization modes provided a satisfying experience. Even though there were no significant differences in the analyzed variables, the students preferred the Solid mode, indicating that short-distance Passthrough limitations should be minimized in application development. es_ES
dc.language Inglés es_ES
dc.publisher Institute of Electrical and Electronics Engineers es_ES
dc.relation.ispartof IEEE Multimedia es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Headphones es_ES
dc.subject Solids es_ES
dc.subject Keyboards es_ES
dc.subject Image color analysis es_ES
dc.subject Virtual reality es_ES
dc.subject Cameras es_ES
dc.subject Visualization es_ES
dc.subject Mixed reality es_ES
dc.subject Performance evaluation es_ES
dc.subject Music es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title Passthrough Mixed Reality With Oculus Quest 2: A Case Study on Learning Piano es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1109/MMUL.2022.3232892 es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Técnica Superior de Ingenieros Industriales - Escola Tècnica Superior d'Enginyers Industrials es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Politécnica Superior de Gandia - Escola Politècnica Superior de Gandia es_ES
dc.description.bibliographicCitation Banquiero-Garófalo, MM.; Valdeolivas, G.; Trincado, S.; García, N.; Juan, M. (2023). Passthrough Mixed Reality With Oculus Quest 2: A Case Study on Learning Piano. IEEE Multimedia. 30(2):60-69. https://doi.org/10.1109/MMUL.2022.3232892 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.1109/MMUL.2022.3232892 es_ES
dc.description.upvformatpinicio 60 es_ES
dc.description.upvformatpfin 69 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 30 es_ES
dc.description.issue 2 es_ES
dc.relation.pasarela S\510516 es_ES


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