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Extended reality for mental health: Current trends and future challenges

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Extended reality for mental health: Current trends and future challenges

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dc.contributor.author Pons, Patricia es_ES
dc.contributor.author Navas-Medrano, Samuel es_ES
dc.contributor.author Soler-Dominguez, Jose L. es_ES
dc.date.accessioned 2024-05-09T18:04:09Z
dc.date.available 2024-05-09T18:04:09Z
dc.date.issued 2022-11-18 es_ES
dc.identifier.uri http://hdl.handle.net/10251/204076
dc.description.abstract [EN] Virtual and augmented reality have been used to diagnose and treat several mental health disorders for decades. Technological advances in these fields have facilitated the availability of commercial solutions for end customers and practitioners. However, there are still some barriers and limitations that prevent these technologies from being widely used by professionals on a daily basis. In addition, the COVID-19 pandemic has exposed a variety of new scenarios in which these technologies could play an essential role, like providing remote treatment. Disorders that traditionally had received less attention are also getting in the spotlight, such as depression or obsessive-compulsive disorder. Improvements in equipment and hardware, like Mixed Reality Head Mounted Displays, could help open new opportunities in the mental health field. Extended reality (XR) is an umbrella term meant to comprise Virtual reality (VR), mixed reality (MR), and augmented reality (AR). While XR applications are eminently visual, other senses are being explored in literature around multisensory interactions, such as auditory, olfactory, or haptic feedback. Applying such stimuli within XR experiences around mental disorders is still under-explored and could greatly enrich the therapeutic experience. This manuscript reviews recent research regarding the use of XR for mental health scenarios, highlighting trends, and potential applications as well as areas for improvement. It also discusses future challenges and research areas in upcoming topics such as the use of wearables, multisensory, and multimodal interaction. The main goal of this paper is to unpack how these technologies could be applied to XR scenarios for mental health to exploit their full potential and follow the path of other health technologies by promoting personalized medicine. es_ES
dc.description.sponsorship This work has been funded by the Valencian Institute for the Enterprise Competitiveness (IVACE/FEDER) through the project ARCADIA (IMDEEA/2022/22). es_ES
dc.language Inglés es_ES
dc.publisher Frontiers Media SA es_ES
dc.relation.ispartof Frontiers in Computer Science es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject Extended reality es_ES
dc.subject Mental health es_ES
dc.subject Serious games es_ES
dc.subject Multimodal interaction es_ES
dc.subject Biofeedback es_ES
dc.subject Mixed reality es_ES
dc.title Extended reality for mental health: Current trends and future challenges es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.3389/fcomp.2022.1034307 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/Institut Valencià de Competitivitat Empresarial//IMDEEA%2F2021%2F94//LYNX. Sistemas de Interacción Multimodal para Entornos de Realidad Extendida/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/IVACE//IMDEEA%2F2022%2F22//ARCADIA/ es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Pons, P.; Navas-Medrano, S.; Soler-Dominguez, JL. (2022). Extended reality for mental health: Current trends and future challenges. Frontiers in Computer Science. 4. https://doi.org/10.3389/fcomp.2022.1034307 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.3389/fcomp.2022.1034307 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 4 es_ES
dc.identifier.eissn 2624-9898 es_ES
dc.relation.pasarela S\494654 es_ES
dc.contributor.funder Institut Valencià de Competitivitat Empresarial es_ES
dc.subject.ods 03.- Garantizar una vida saludable y promover el bienestar para todos y todas en todas las edades es_ES


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