dc.contributor.author |
Llinares Millán, María Del Carmen
|
es_ES |
dc.contributor.author |
Higuera-Trujillo, Juan Luis
|
es_ES |
dc.contributor.author |
Montañana, Antoni
|
es_ES |
dc.date.accessioned |
2024-05-23T18:06:01Z |
|
dc.date.available |
2024-05-23T18:06:01Z |
|
dc.date.issued |
2024-01 |
es_ES |
dc.identifier.uri |
http://hdl.handle.net/10251/204398 |
|
dc.description.abstract |
[EN] Currently, immersive virtual environments (IVE) are widely used in fields such as architecture and environmental psychology. These simulated environments allow for a detailed evaluation of how different designs impact users' perception and interaction with the built environment, under controlled conditions and without incurring high costs. The validity of these IVEs is related to their capacity to evoke a participant's response similar to that of the space they are simulating. This paper presents a validation study of a virtual classroom with two phases: the analysis of the sense of presence in the generated IVE and the comparison of the psychological and neurophysiological response of subjects in the two environments (physical vs. IVE). The psychological response captures cognitive processes via the performance of attention and memory tasks. The physiological response records the subject's activity monitored via electroencephalogram, electrocardiogram, and electrodermal activity. The results showed that the psychological and physiological responses in both environments (physical vs. IVE) were similar. This may be of interest to architecture researchers and professionals as they validate IVE systems as tools to study the effects of the built environment on users' cognitive responses. |
es_ES |
dc.description.sponsorship |
This research was funded by Generalitat Valenciana (Conselleria de Innovación, Universidades, Ciencia y Sociedad Digital de la Generalitat), grant number CIAICO/2022/031. |
es_ES |
dc.language |
Inglés |
es_ES |
dc.publisher |
MDPI AG |
es_ES |
dc.relation.ispartof |
Applied Sciences |
es_ES |
dc.rights |
Reconocimiento (by) |
es_ES |
dc.subject |
Virtual reality |
es_ES |
dc.subject |
Immersive virtual environment |
es_ES |
dc.subject |
Classroom design |
es_ES |
dc.subject |
Attention |
es_ES |
dc.subject |
Neuro-architecture |
es_ES |
dc.subject.classification |
ORGANIZACION DE EMPRESAS |
es_ES |
dc.title |
A comparative study of Real and Virtual Environment via Psychological and Physiological Responses |
es_ES |
dc.type |
Artículo |
es_ES |
dc.identifier.doi |
10.3390/app14010232 |
es_ES |
dc.relation.projectID |
info:eu-repo/grantAgreement/GENERALITAT VALENCIANA//CIAICO%2F2022%2F031//NUEVOS RETOS EN NEUROARQUITECTURA: DESARROLLO DE HERRAMIENTAS DE VALIDACION DE LA REALIDAD VIRTUAL Y DE MEDICIÓN DEL ESTADO EMOCIONAL DE LOS SUJETOS/ |
es_ES |
dc.rights.accessRights |
Abierto |
es_ES |
dc.contributor.affiliation |
Universitat Politècnica de València. Escuela Técnica Superior de Gestión en la Edificación - Escola Tècnica Superior de Gestió en l'Edificació |
es_ES |
dc.description.bibliographicCitation |
Llinares Millán, MDC.; Higuera-Trujillo, JL.; Montañana, A. (2024). A comparative study of Real and Virtual Environment via Psychological and Physiological Responses. Applied Sciences. 14(1). https://doi.org/10.3390/app14010232 |
es_ES |
dc.description.accrualMethod |
S |
es_ES |
dc.relation.publisherversion |
https://doi.org/10.3390/app14010232 |
es_ES |
dc.type.version |
info:eu-repo/semantics/publishedVersion |
es_ES |
dc.description.volume |
14 |
es_ES |
dc.description.issue |
1 |
es_ES |
dc.identifier.eissn |
2076-3417 |
es_ES |
dc.relation.pasarela |
S\508936 |
es_ES |
dc.contributor.funder |
GENERALITAT VALENCIANA |
es_ES |