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dc.contributor.author | Solanes, J. Ernesto | es_ES |
dc.contributor.author | Montava-Jordà, Sergi | es_ES |
dc.contributor.author | Golf Laville, Emilio Jesus | es_ES |
dc.contributor.author | Colomer-Romero, Vicente | es_ES |
dc.contributor.author | Gracia Calandin, Luis Ignacio | es_ES |
dc.contributor.author | Muñoz García, Adolfo | es_ES |
dc.date.accessioned | 2024-05-23T18:06:10Z | |
dc.date.available | 2024-05-23T18:06:10Z | |
dc.date.issued | 2023-10 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/204404 | |
dc.description.abstract | [EN] In recent years, the rapid growth of virtual reality has opened up new possibilities for creating immersive virtual worlds known as metaverses. With advancements in technology, such as virtual reality headsets, and the emergence of applications with social interaction, metaverses offer exciting opportunities for STEM (Science, Technology, Engineering, and Mathematics) education. This article proposes the integration of metaverses into STEM courses, enabling students to forge connections between different subjects within their curriculum, to leverage current technological advancements, and to revolutionize project presentations and audience interaction. Drawing upon a case study conducted with students enrolled in the ¿Proyectos RII 1: Organización y Escenarios¿ course at the Escuela Politécnica Superior de Alcoy of the Technical University of Valencia (Spain), this article provides a comprehensive description of the methodology employed by the students and professors. It outlines the process followed, shedding light on the innovative use of metaverses in their projects. Moreover, the article shares valuable insights obtained through surveys and personal opinions gathered from students throughout the course and upon its completion. By exploring the intersection of metaverses and STEM education, this study showcases the transformative potential of integrating interactive virtual environments. Furthermore, this work highlights the benefits of increased student engagement, motivation, and collaboration, as well as the novel ways in which projects can be presented and interactions with audiences can be redefined. | es_ES |
dc.description.sponsorship | This research was funded by the Spanish Government (Grant PID2020-117421RB-C21 funded by MCIN/AEI/10.13039/501100011033) | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | MDPI AG | es_ES |
dc.relation.ispartof | Applied Sciences | es_ES |
dc.rights | Reconocimiento (by) | es_ES |
dc.subject | Metaverse | es_ES |
dc.subject | STEM education | es_ES |
dc.subject | Active learning | es_ES |
dc.subject.classification | INGENIERIA MECANICA | es_ES |
dc.subject.classification | ORGANIZACION DE EMPRESAS | es_ES |
dc.subject.classification | INGENIERIA DE SISTEMAS Y AUTOMATICA | es_ES |
dc.subject.classification | COMUNICACION AUDIOVISUAL Y PUBLICIDAD | es_ES |
dc.title | Enhancing STEM Education through Interactive Metaverses: A Case Study and Methodological Framework | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.3390/app131910785 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2020-117421RB-C21/ES/PULIDO ROBOTIZADO AVANZADO DE SUPERFICIES EN LA INDUSTRIA DEL AUTOMOVIL/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/GV INNOV.UNI.CIENCIA//INVEST%2F2022%2F324//LABORATORIO DE REALIDAD EXTENDIDA DEL IDF (E_XR22)/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/GENERALITAT VALENCIANA//GV%2F2021%2F181//Interacción humano-robot avanzada basada en realidad mixta y fusión sensorial para operaciones de tratamiento de superficies de productos manufacturados./ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Facultad de Bellas Artes - Facultat de Belles Arts | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escuela Politécnica Superior de Alcoy - Escola Politècnica Superior d'Alcoi | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería del Diseño - Escola Tècnica Superior d'Enginyeria del Disseny | es_ES |
dc.description.bibliographicCitation | Solanes, JE.; Montava-Jordà, S.; Golf Laville, EJ.; Colomer-Romero, V.; Gracia Calandin, LI.; Muñoz García, A. (2023). Enhancing STEM Education through Interactive Metaverses: A Case Study and Methodological Framework. Applied Sciences. 13(19). https://doi.org/10.3390/app131910785 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | https://doi.org/10.3390/app131910785 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 13 | es_ES |
dc.description.issue | 19 | es_ES |
dc.identifier.eissn | 2076-3417 | es_ES |
dc.relation.pasarela | S\500122 | es_ES |
dc.contributor.funder | GENERALITAT VALENCIANA | es_ES |
dc.contributor.funder | AGENCIA ESTATAL DE INVESTIGACION | es_ES |