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Enhancing STEM Education through Interactive Metaverses: A Case Study and Methodological Framework

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Enhancing STEM Education through Interactive Metaverses: A Case Study and Methodological Framework

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dc.contributor.author Solanes, J. Ernesto es_ES
dc.contributor.author Montava-Jordà, Sergi es_ES
dc.contributor.author Golf Laville, Emilio Jesus es_ES
dc.contributor.author Colomer-Romero, Vicente es_ES
dc.contributor.author Gracia Calandin, Luis Ignacio es_ES
dc.contributor.author Muñoz García, Adolfo es_ES
dc.date.accessioned 2024-05-23T18:06:10Z
dc.date.available 2024-05-23T18:06:10Z
dc.date.issued 2023-10 es_ES
dc.identifier.uri http://hdl.handle.net/10251/204404
dc.description.abstract [EN] In recent years, the rapid growth of virtual reality has opened up new possibilities for creating immersive virtual worlds known as metaverses. With advancements in technology, such as virtual reality headsets, and the emergence of applications with social interaction, metaverses offer exciting opportunities for STEM (Science, Technology, Engineering, and Mathematics) education. This article proposes the integration of metaverses into STEM courses, enabling students to forge connections between different subjects within their curriculum, to leverage current technological advancements, and to revolutionize project presentations and audience interaction. Drawing upon a case study conducted with students enrolled in the ¿Proyectos RII 1: Organización y Escenarios¿ course at the Escuela Politécnica Superior de Alcoy of the Technical University of Valencia (Spain), this article provides a comprehensive description of the methodology employed by the students and professors. It outlines the process followed, shedding light on the innovative use of metaverses in their projects. Moreover, the article shares valuable insights obtained through surveys and personal opinions gathered from students throughout the course and upon its completion. By exploring the intersection of metaverses and STEM education, this study showcases the transformative potential of integrating interactive virtual environments. Furthermore, this work highlights the benefits of increased student engagement, motivation, and collaboration, as well as the novel ways in which projects can be presented and interactions with audiences can be redefined. es_ES
dc.description.sponsorship This research was funded by the Spanish Government (Grant PID2020-117421RB-C21 funded by MCIN/AEI/10.13039/501100011033) es_ES
dc.language Inglés es_ES
dc.publisher MDPI AG es_ES
dc.relation.ispartof Applied Sciences es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject Metaverse es_ES
dc.subject STEM education es_ES
dc.subject Active learning es_ES
dc.subject.classification INGENIERIA MECANICA es_ES
dc.subject.classification ORGANIZACION DE EMPRESAS es_ES
dc.subject.classification INGENIERIA DE SISTEMAS Y AUTOMATICA es_ES
dc.subject.classification COMUNICACION AUDIOVISUAL Y PUBLICIDAD es_ES
dc.title Enhancing STEM Education through Interactive Metaverses: A Case Study and Methodological Framework es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.3390/app131910785 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2020-117421RB-C21/ES/PULIDO ROBOTIZADO AVANZADO DE SUPERFICIES EN LA INDUSTRIA DEL AUTOMOVIL/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GV INNOV.UNI.CIENCIA//INVEST%2F2022%2F324//LABORATORIO DE REALIDAD EXTENDIDA DEL IDF (E_XR22)/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GENERALITAT VALENCIANA//GV%2F2021%2F181//Interacción humano-robot avanzada basada en realidad mixta y fusión sensorial para operaciones de tratamiento de superficies de productos manufacturados./ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Facultad de Bellas Artes - Facultat de Belles Arts es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Politécnica Superior de Alcoy - Escola Politècnica Superior d'Alcoi es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería del Diseño - Escola Tècnica Superior d'Enginyeria del Disseny es_ES
dc.description.bibliographicCitation Solanes, JE.; Montava-Jordà, S.; Golf Laville, EJ.; Colomer-Romero, V.; Gracia Calandin, LI.; Muñoz García, A. (2023). Enhancing STEM Education through Interactive Metaverses: A Case Study and Methodological Framework. Applied Sciences. 13(19). https://doi.org/10.3390/app131910785 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.3390/app131910785 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 13 es_ES
dc.description.issue 19 es_ES
dc.identifier.eissn 2076-3417 es_ES
dc.relation.pasarela S\500122 es_ES
dc.contributor.funder GENERALITAT VALENCIANA es_ES
dc.contributor.funder AGENCIA ESTATAL DE INVESTIGACION es_ES


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