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dc.contributor.author | Bigné, Enrique | es_ES |
dc.contributor.author | Simonetti, Aline | es_ES |
dc.contributor.author | Guixeres Provinciale, Jaime | es_ES |
dc.contributor.author | Alcañiz Raya, Mariano Luis | es_ES |
dc.date.accessioned | 2024-09-06T18:15:46Z | |
dc.date.available | 2024-09-06T18:15:46Z | |
dc.date.issued | 2024-05-07 | es_ES |
dc.identifier.issn | 0959-0552 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/207583 | |
dc.description.abstract | [EN] PurposeThis research analyses the searching, interacting and purchasing behavior of shoppers seeking semidurable and fast-moving consumer goods in an immersive virtual reality (VR) store, showing how physical examinations and visual inspections relate to purchases.Design/methodology/approachAround 60 participants completed two forced-purchase tasks using a head-mounted display with visual and motor-tracking systems. A second study using a pictorial display of the products complemented the VR study.FindingsThe findings indicate differences in shopping behavior for the two product categories, with semidurable goods requiring greater inspection and deliberation than fast-moving consumer goods. In addition, visual inspection of the shelf and products was greater than a physical examination through virtual handling for both product categories. The paper also presents relationships between visual inspections and product interactions during the searching stage of purchase decisions.Originality/valueThe research consists of two types of implicit measures in this study: eye-tracking and hand-product interactions. This study reveals the suitability of implicit measures for evaluating consumer behavior in VR stores. | es_ES |
dc.description.sponsorship | This work was supported by Rhumbo (European Union's Horizon, 2020 research andinnovation program under the Marie Sklodowska-Curie Grant Agreement No 813234). | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Emerald Publishing Limited | es_ES |
dc.relation.ispartof | International Journal of Retail & Distribution Management | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | Virtual reality | es_ES |
dc.subject | Head-mounted displays | es_ES |
dc.subject | Eye-tracking | es_ES |
dc.subject | Hand-tracking | es_ES |
dc.subject | Retailers | es_ES |
dc.subject.classification | EXPRESION GRAFICA EN LA INGENIERIA | es_ES |
dc.title | Visual attention and product interaction: a neuroscientific study on purchase across two product categories in a virtual store | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.1108/IJRDM-02-2023-0067 | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/EC/H2020/813234/EU/modelling and pRedicting Human decision-making Using Measures of subconscious Brain processes through mixed reality interfaces and biOmetric signals/ | es_ES |
dc.rights.accessRights | Cerrado | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería Agronómica y del Medio Natural - Escola Tècnica Superior d'Enginyeria Agronòmica i del Medi Natural | es_ES |
dc.description.bibliographicCitation | Bigné, E.; Simonetti, A.; Guixeres Provinciale, J.; Alcañiz Raya, ML. (2024). Visual attention and product interaction: a neuroscientific study on purchase across two product categories in a virtual store. International Journal of Retail & Distribution Management. 52(4):389-406. https://doi.org/10.1108/IJRDM-02-2023-0067 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | https://doi.org/10.1108/IJRDM-02-2023-0067 | es_ES |
dc.description.upvformatpinicio | 389 | es_ES |
dc.description.upvformatpfin | 406 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 52 | es_ES |
dc.description.issue | 4 | es_ES |
dc.relation.pasarela | S\522988 | es_ES |
dc.contributor.funder | European Commission | es_ES |