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Learning by Doing in VR: A User-Centric Evaluation of Lathe Operation Training

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Learning by Doing in VR: A User-Centric Evaluation of Lathe Operation Training

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dc.contributor.author Conesa, Julian es_ES
dc.contributor.author Martínez, Antonio es_ES
dc.contributor.author Mula, Francisco es_ES
dc.contributor.author Contero, Manuel es_ES
dc.date.accessioned 2024-09-10T18:03:20Z
dc.date.available 2024-09-10T18:03:20Z
dc.date.issued 2024-07 es_ES
dc.identifier.uri http://hdl.handle.net/10251/207938
dc.description.abstract [EN] This study presents the development and evaluation of an immersive virtual reality (VR) application designed for lathe operation training. The VR application, built using Unity for Oculus Rift headsets, aims to simulate a realistic lathe machining experience, allowing users to interact with the machine's various controls and levers. The experimental analysis involved 20 s-year Mechanical Engineering students who performed machining tasks in the virtual environment. The usability and user experience of the application were assessed using the System Usability Scale (SUS) and a 12-item questionnaire. The SUS results yielded a high mean score of 96.25 (SD = 6.41), indicating excellent usability. The user experience evaluation also showed positive feedback, with high ratings for the sense of presence, realism, and usefulness for training purposes. However, some users reported minor physical discomforts such as dizziness. The study concludes that immersive VR is a valuable tool for enhancing training in lathe operations, offering an engaging and realistic experience that encourages active learning. Future work should focus on reducing physical discomfort and further improving the application's realism and interactivity. es_ES
dc.language Inglés es_ES
dc.publisher MDPI AG es_ES
dc.relation.ispartof Electronics es_ES
dc.rights Reconocimiento (by) es_ES
dc.subject Virtual reality es_ES
dc.subject Interactive training es_ES
dc.subject Mechanical parts es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title Learning by Doing in VR: A User-Centric Evaluation of Lathe Operation Training es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.3390/electronics13132549 es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Técnica Superior de Ingenieros Industriales - Escola Tècnica Superior d'Enginyers Industrials es_ES
dc.description.bibliographicCitation Conesa, J.; Martínez, A.; Mula, F.; Contero, M. (2024). Learning by Doing in VR: A User-Centric Evaluation of Lathe Operation Training. Electronics. 13(13). https://doi.org/10.3390/electronics13132549 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.3390/electronics13132549 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 13 es_ES
dc.description.issue 13 es_ES
dc.identifier.eissn 2079-9292 es_ES
dc.relation.pasarela S\525134 es_ES


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