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The fruition of Intangible Heritage through gamification: accessibility, inclusiveness, and transmission of values in the HERIVERSO project

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The fruition of Intangible Heritage through gamification: accessibility, inclusiveness, and transmission of values in the HERIVERSO project

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dc.contributor.author Juan-Vidal, Francisco es_ES
dc.contributor.author Diaz-Maiquez, Jordi es_ES
dc.contributor.author Bertacchi, Gianna es_ES
dc.contributor.author Ibáñez Vila, Adolfo Bartolomé es_ES
dc.contributor.author Beltrán-López, Gersón es_ES
dc.date.accessioned 2024-11-15T19:16:09Z
dc.date.available 2024-11-15T19:16:09Z
dc.date.issued 2024-07 es_ES
dc.identifier.issn 1828-5961 es_ES
dc.identifier.uri http://hdl.handle.net/10251/211877
dc.description.abstract [EN] The article illustrates the methodology and the first experimentation of the "HERIVERSO project", which aims to create a gamification plat-form for the digitisation and representation of Intangible Cultural Heritage (ICH). The workflow used is defined by the study of the criteria for the conservation of intangible values. This method-ology was designed to be applicable to different examples of ICH, based on the experience of the pilot case. The project also aims to test a new way of managing tangible and intangible Cultural Heritage through blockchain technology, imple-menting a heritage management system that will work by tokenizing digital assets to enable their reinterpretation and sale. Underlying the project is therefore the question: how to digitise ICH and use it in gamification, without distorting its meaning or losing its values, but allowing a full fruition and accessibility? The methodology used to answer this question is described using the example of the chosen case study: the Corpus Christi celebration in Valencia (Spain). To achieve these objectives, an agnostic, scalable and flexible platform for the digitisation of spaces, artifacts and instruments has been de-veloped, composed of six technological modules. The contents must be introduced by the cultural agent and are based on two essential elements for the functioning of the system: the geolocation of ICH in the territory and the geolocation of digi-tal content and gamification dynamics within real environments. In addition, the use of NFTs ensure the authenticity of the intangible asset and facili-tating the generation of economic benefits for it es_ES
dc.description.sponsorship [1] The HERIVERSO project is aimed at the "Development of an Innovative Platform for Digitising Intangible Heritage based on Video Game Technologies and Method-ology for Safeguarding Cultural Values". The project ic financed by the funding from the Centre for the Development of Industrial Technol-ogy (CDTI) , in the 2022 call Plan for the Promotion of the Audiovisual Sector Spain Audiovisual Hub of Europe, the "Espana Digital 2025" Agenda, Plan de Recuperacion, Transformacion y Resiliencia y el Plan Estatal de Investigacion Cientifica, Tecnica y de Innovacion 2021-2023/BOE-A-2022-6991. The HERIVERSO project is currently finalising the platform by incorpo-rating the materials collected dur-ing the 2023 and 2024 celebrations into it. The two applications cur-rently being created will be tested on users to analyse the results of the case study application. es_ES
dc.language Inglés es_ES
dc.publisher Università di Bologna es_ES
dc.relation.ispartof DisegnareCon es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Intangible Heritage es_ES
dc.subject Gamification es_ES
dc.subject Accessibility es_ES
dc.subject Digitisation es_ES
dc.subject HERIVERSO project es_ES
dc.subject.classification EXPRESION GRAFICA ARQUITECTONICA es_ES
dc.title The fruition of Intangible Heritage through gamification: accessibility, inclusiveness, and transmission of values in the HERIVERSO project es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.20365/disegnarecon.32.2024.7 es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Técnica Superior de Arquitectura - Escola Tècnica Superior d'Arquitectura es_ES
dc.description.bibliographicCitation Juan-Vidal, F.; Diaz-Maiquez, J.; Bertacchi, G.; Ibáñez Vila, AB.; Beltrán-López, G. (2024). The fruition of Intangible Heritage through gamification: accessibility, inclusiveness, and transmission of values in the HERIVERSO project. DisegnareCon. 17(32). https://doi.org/10.20365/disegnarecon.32.2024.7 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.20365/disegnarecon.32.2024.7 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 17 es_ES
dc.description.issue 32 es_ES
dc.relation.pasarela S\531799 es_ES
dc.contributor.funder PLAY AND GO EXPERIENCE, SL es_ES
dc.contributor.funder Centro para el Desarrollo Tecnológico Industrial es_ES


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