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Headphone-Based virtual spatialization of sound with a GPU accelerator

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Headphone-Based virtual spatialization of sound with a GPU accelerator

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dc.contributor.author Belloch Rodríguez, José Antonio es_ES
dc.contributor.author Ferrer Contreras, Miguel es_ES
dc.contributor.author Gonzalez, Alberto es_ES
dc.contributor.author Martínez Zaldívar, Francisco José es_ES
dc.contributor.author Vidal Maciá, Antonio Manuel es_ES
dc.date.accessioned 2014-12-15T13:18:40Z
dc.date.issued 2013-08
dc.identifier.issn 0004-7554
dc.identifier.uri http://hdl.handle.net/10251/45431
dc.description.abstract [EN] Multichannel audio signal processing has undergone major development in recent years. The incorporation of spatial information into an immersive audiovisual virtual environment or into video games provides a better sense of ¿presence¿ to applications. In a binaural system, spatial sound consists of reproducing audio signals with spatial cues (spatial information embedded in the sound) through headphones. This spatial information allows the listener to identify the virtual positions of the sources corresponding to different sounds. Headphone-based spatial sound is obtained by filtering different sound sources through a collection of special filters (whose frequency responses are called Head-Related Transfer Functions) prior to rendering them through headphones. These filters belong to a database composed by a limited number of spatial fixed positions. A complete audio application that can render multiple sound sources in any position of the space and virtualize movements of sound sources in real time demands high computing needs. Graphics Processing Units (GPUs) are highly parallel programmable coprocessors that provide massive computation when the needed operations are properly parallelized. This paper presents the design of a headphone-based multisource spatial audio application whose main feature is that all required processing is carried out on the GPU. To this end, two solutions have been approached in order to synthesize sound sources in spatial positions that are not included in the database and to virtualize sound sources movements between different spatial positions. The results show that the proposed application is able to move up to 240 sources simultaneously . es_ES
dc.description.sponsorship This work has been partially funded by Spanish Ministerio de Economia (TEC2009-13741 and TEC2012-38142-C04-01) and EU through FEDER funds, Generalitat Valenciana PROMETEO 2009/2013, and Universitat Politecnica de Valencia through Programa de Apoyo a la Investigacion y Desarrollo (PAID-05-11 and PAID-05-12).
dc.language Inglés es_ES
dc.publisher Audio Engineering Society es_ES
dc.relation.ispartof Journal- Audio Engineering Society es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Multichannel audio signal processing es_ES
dc.subject GPU es_ES
dc.subject Headphone es_ES
dc.subject HRTF es_ES
dc.subject Binaural es_ES
dc.subject CUDA es_ES
dc.subject.classification CIENCIAS DE LA COMPUTACION E INTELIGENCIA ARTIFICIAL es_ES
dc.subject.classification INGENIERIA TELEMATICA es_ES
dc.subject.classification TEORIA DE LA SEÑAL Y COMUNICACIONES es_ES
dc.title Headphone-Based virtual spatialization of sound with a GPU accelerator es_ES
dc.type Artículo es_ES
dc.embargo.lift 10000-01-01
dc.embargo.terms forever es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//TEC2009-13741/ES/Spatial Audio Systems Based On Massive Parallel Processing Of Multichannel Acoustic Signals With General Purpose-Graphics Processing Units (Gp-Gpu) And Multicores/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GVA//PROMETEO09%2F2009%2F013/ES/Computacion de altas prestaciones sobre arquitecturas actuales en porblemas de procesado múltiple de señal/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MINECO//TEC2012-38142-C04-01/ES/PROCESADO DISTRIBUIDO Y COLABORATIVO DE SEÑALES SONORAS: CONTROL ACTIVO/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/UPV//PAID-05-11/
dc.relation.projectID info:eu-repo/grantAgreement/UPV//PAID-05-12/
dc.rights.accessRights Cerrado es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Universitario de Telecomunicación y Aplicaciones Multimedia - Institut Universitari de Telecomunicacions i Aplicacions Multimèdia es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Comunicaciones - Departament de Comunicacions es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation Belloch Rodríguez, JA.; Ferrer Contreras, M.; Gonzalez, A.; Martínez Zaldívar, FJ.; Vidal Maciá, AM. (2013). Headphone-Based virtual spatialization of sound with a GPU accelerator. Journal- Audio Engineering Society. 61(7):546-561. http://hdl.handle.net/10251/45431 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://www.aes.org/e-lib/browse.cfm?elib=16870 es_ES
dc.description.upvformatpinicio 546 es_ES
dc.description.upvformatpfin 561 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 61 es_ES
dc.description.issue 7 es_ES
dc.relation.senia 246605
dc.contributor.funder Ministerio de Economía y Competitividad
dc.contributor.funder Generalitat Valenciana
dc.contributor.funder Universitat Politècnica de València
dc.contributor.funder Ministerio de Ciencia e Innovación es_ES


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