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dc.contributor.author | Navarro Salvador, María Amparo | es_ES |
dc.contributor.author | Sánchez Calzón, Ana Belén | es_ES |
dc.contributor.author | Fernández Llatas, Carlos | es_ES |
dc.contributor.author | Meneu, Teresa | es_ES |
dc.date.accessioned | 2015-05-05T10:34:07Z | |
dc.date.issued | 2011-10 | |
dc.identifier.issn | 1941-6237 | |
dc.identifier.uri | http://hdl.handle.net/10251/49686 | |
dc.description.abstract | The evolution of the Internet has been spectacular in recent decades. However, the Internet is still a linear scenario, focused on showing contents and dissociated from the physical world. On the other hand, there are many social groups that don't know how to use the opportunities that ICT can offer them, such as children. In this scenario, Project Enjoy.IT! designs, develops, and validates an entertainment platform with advanced contents that will set up a practical realization of the new products and services from the Future Internet. Project Enjoy.IT! integrates the physical world as an extension of the virtual world and vice versa. Thus, the project creates an AmI system that is able to act depending on the children's knowledge and necessities. The platform is based on a Services Choreography that allows an easy, simple integration of the necessary elements to give support to interactive entertainment activities. Copyright © 2011, IGI Global. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | IGI Global | es_ES |
dc.relation.ispartof | International Journal of Ambient Computing and Intelligence | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | AmI | es_ES |
dc.subject | Entertainment Services | es_ES |
dc.subject | Environmental Sensors | es_ES |
dc.subject | Ontology Services | es_ES |
dc.subject | Serious Games | es_ES |
dc.subject | Services Choreography | es_ES |
dc.subject | Social Network | es_ES |
dc.subject | Environmental sensor | es_ES |
dc.subject | Social Networks | es_ES |
dc.subject | Design | es_ES |
dc.subject | Virtual reality | es_ES |
dc.subject | Internet | es_ES |
dc.title | Enjoy-IT!: A platform to integrate entertainment services | es_ES |
dc.type | Artículo | es_ES |
dc.embargo.lift | 10000-01-01 | |
dc.embargo.terms | forever | es_ES |
dc.identifier.doi | 10.4018/jaci.2011100101 | |
dc.rights.accessRights | Cerrado | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Instituto Universitario de Aplicaciones de las Tecnologías de la Información - Institut Universitari d'Aplicacions de les Tecnologies de la Informació | es_ES |
dc.description.bibliographicCitation | Navarro Salvador, MA.; Sánchez Calzón, AB.; Fernández Llatas, C.; Meneu, T. (2011). Enjoy-IT!: A platform to integrate entertainment services. International Journal of Ambient Computing and Intelligence. 3(4):1-8. doi:10.4018/jaci.2011100101 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | http://dx.doi.org/10.4018/jaci.2011100101 | es_ES |
dc.description.upvformatpinicio | 1 | es_ES |
dc.description.upvformatpfin | 8 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 3 | es_ES |
dc.description.issue | 4 | es_ES |
dc.relation.senia | 208515 | |
dc.identifier.eissn | 1941-6245 | |
dc.description.references | Fernández, C., Lázaro, J. P., & Benedí, J. M. (2009). Workflow Mining Application to Ambient Intelligence Behavior Modeling. In Proceedings of Universal Access in HCI, Part II (HCII 2009) (LNCS 5615, pp. 160-167). | es_ES |
dc.description.references | Fernández, C., Mocholí, J. B., Moyano, A., & Meneu, T. (2010). Semantic Process Choreography for Distributed Sensor Management. Paper presented at the International Workshop on Semantic Sensor Web (SSW 2010). | es_ES |
dc.description.references | Ritterfeld, U. (2009). Serious Games. doi:10.4324/9780203891650 | es_ES |
dc.description.references | Sánchez, M. (2007, September 19-21). Buenas Prácticas en la Creación de Serious Games (Objetos de Aprendizaje Reutilizables). Paper presented at the IV Simposio Pluridisciplinar sobre Diseño, Evaluación y Desarrollo de Contenidos Educativos Reutilizables (SPDECE 2007). | es_ES |