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AGORAS: Exploring Creative Learning on Tangible User Interfaces

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AGORAS: Exploring Creative Learning on Tangible User Interfaces

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dc.contributor.author Catalá Bolós, Alejandro es_ES
dc.contributor.author Jaén Martínez, Francisco Javier es_ES
dc.contributor.author Martínez-Villaronga, Adrià es_ES
dc.contributor.author Mocholí Agües, Jose Antonio es_ES
dc.date.accessioned 2015-05-19T09:44:35Z
dc.date.available 2015-05-19T09:44:35Z
dc.date.issued 2011-07-18
dc.identifier.isbn 978-0-7695-4439-7
dc.identifier.isbn 978-1-4577-0544-1
dc.identifier.issn 0730-3157
dc.identifier.uri http://hdl.handle.net/10251/50445
dc.description.abstract Departing from creative learning foundations, this paper discusses on the suitability of interactive tables as a grounding technology to support creative learning for several reasons: support for social learning, because the subjects share a physical space as in traditional non-digital technologies; communication during the creative, experimental and reflexive process is direct and not computer-mediated; and subjects can carry out the task in parallel on the same surface. Considering reflection, discussion and creation processes in a loop, an experiment with teenagers has been conducted comparing a digital-based against a pure tangible tabletop in a task of creating entities consisting of blocks and joint elements. This preliminary study, designed to obtain initial insights about whether the grounding technology may become a promising tool to support creative learning, explores some aspects such as productivity, complexity of designs and concurrent comanipulation. The results showed that subjects were more productive in terms of the number of solutions obtained using the non computer-mediated approach. However using the digital tabletop approach subjects design, on average, more complex or elaborate solutions in terms of the number of involved bodies and joints. Finally, an important finding was that teams established more frequently concurrent cooperation schemes in the digital tabletop condition by sharing more effectively the creation space. es_ES
dc.description.sponsorship This work was funded by the Spanish Ministry of Education and Science and Innovation under the National Strategic Program of Scientific Research, Development and Technological Innovation (I+D+i) and project TSI2010-20488. Our thanks to the Alaquas city council and the clubhouse’s managers. Thanks also to the team Polimedia of the office “Área de Información y Comunicaciones” (ASIC) for the support in computer hardware. A. Catalá is supported by a FPU fellowship from the Ministry of Education and Science of Spain with reference AP2006-00181. es_ES
dc.language Inglés es_ES
dc.publisher Institute of Electrical and Electronics Engineers (IEEE) es_ES
dc.relation.ispartof Computer Software and Applications Conference (COMPSAC), 2011 IEEE 35th Annual es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Interactive surface es_ES
dc.subject Tabletop Displays es_ES
dc.subject Tangible User Interface (TUI) es_ES
dc.subject Creativity es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title AGORAS: Exploring Creative Learning on Tangible User Interfaces es_ES
dc.type Capítulo de libro es_ES
dc.identifier.doi 10.1109/COMPSAC.2011.50
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//TIN2010-20488/ES/CREATEWORLDS: UNA PLATAFORMA PARA EL APRENDIZAJE CREATIVO SOBRE MESAS INTERACTIVAS/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MEC//AP2006-0018/ES/AP2006-0018/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation Catalá Bolós, A.; Jaén Martínez, FJ.; Martínez-Villaronga, A.; Mocholí Agües, JA. (2011). AGORAS: Exploring Creative Learning on Tangible User Interfaces. En Computer Software and Applications Conference (COMPSAC), 2011 IEEE 35th Annual. Institute of Electrical and Electronics Engineers (IEEE). 326-335. https://doi.org/10.1109/COMPSAC.2011.50 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://dx.doi.org/10.1109/COMPSAC.2011.50 es_ES
dc.description.upvformatpinicio 326 es_ES
dc.description.upvformatpfin 335 es_ES
dc.relation.senia 205581
dc.contributor.funder Ministerio de Ciencia e Innovación es_ES
dc.contributor.funder Ministerio de Educación y Ciencia es_ES


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