dc.contributor.author |
Catalá Bolós, Alejandro
|
es_ES |
dc.contributor.author |
Jaén Martínez, Francisco Javier
|
es_ES |
dc.contributor.author |
Martínez-Villaronga, Adrià
|
es_ES |
dc.contributor.author |
Mocholí Agües, Jose Antonio
|
es_ES |
dc.date.accessioned |
2015-05-19T09:44:35Z |
|
dc.date.available |
2015-05-19T09:44:35Z |
|
dc.date.issued |
2011-07-18 |
|
dc.identifier.isbn |
978-0-7695-4439-7 |
|
dc.identifier.isbn |
978-1-4577-0544-1 |
|
dc.identifier.issn |
0730-3157 |
|
dc.identifier.uri |
http://hdl.handle.net/10251/50445 |
|
dc.description.abstract |
Departing from creative learning foundations, this
paper discusses on the suitability of interactive tables as a
grounding technology to support creative learning for several
reasons: support for social learning, because the subjects share
a physical space as in traditional non-digital technologies;
communication during the creative, experimental and reflexive
process is direct and not computer-mediated; and subjects can
carry out the task in parallel on the same surface. Considering
reflection, discussion and creation processes in a loop, an
experiment with teenagers has been conducted comparing a
digital-based against a pure tangible tabletop in a task of
creating entities consisting of blocks and joint elements. This
preliminary study, designed to obtain initial insights about
whether the grounding technology may become a promising
tool to support creative learning, explores some aspects such as
productivity, complexity of designs and concurrent comanipulation.
The results showed that subjects were more
productive in terms of the number of solutions obtained using
the non computer-mediated approach. However using the
digital tabletop approach subjects design, on average, more
complex or elaborate solutions in terms of the number of
involved bodies and joints. Finally, an important finding was
that teams established more frequently concurrent cooperation
schemes in the digital tabletop condition by sharing more
effectively the creation space. |
es_ES |
dc.description.sponsorship |
This work was funded by the Spanish Ministry of Education and Science and Innovation under the National Strategic Program of Scientific Research, Development and Technological Innovation (I+D+i) and project TSI2010-20488. Our thanks to the Alaquas city council and the clubhouse’s managers. Thanks also to the team Polimedia of the office “Área de Información y Comunicaciones” (ASIC) for the support in computer hardware. A. Catalá is supported by a FPU fellowship from the Ministry of Education and Science of Spain with reference AP2006-00181. |
es_ES |
dc.language |
Inglés |
es_ES |
dc.publisher |
Institute of Electrical and Electronics Engineers (IEEE) |
es_ES |
dc.relation.ispartof |
Computer Software and Applications Conference (COMPSAC), 2011 IEEE 35th Annual |
es_ES |
dc.rights |
Reserva de todos los derechos |
es_ES |
dc.subject |
Interactive surface |
es_ES |
dc.subject |
Tabletop Displays |
es_ES |
dc.subject |
Tangible User Interface (TUI) |
es_ES |
dc.subject |
Creativity |
es_ES |
dc.subject.classification |
LENGUAJES Y SISTEMAS INFORMATICOS |
es_ES |
dc.title |
AGORAS: Exploring Creative Learning on Tangible User Interfaces |
es_ES |
dc.type |
Capítulo de libro |
es_ES |
dc.identifier.doi |
10.1109/COMPSAC.2011.50 |
|
dc.relation.projectID |
info:eu-repo/grantAgreement/MICINN//TIN2010-20488/ES/CREATEWORLDS: UNA PLATAFORMA PARA EL APRENDIZAJE CREATIVO SOBRE MESAS INTERACTIVAS/ |
es_ES |
dc.relation.projectID |
info:eu-repo/grantAgreement/MEC//AP2006-0018/ES/AP2006-0018/ |
es_ES |
dc.rights.accessRights |
Abierto |
es_ES |
dc.contributor.affiliation |
Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació |
es_ES |
dc.description.bibliographicCitation |
Catalá Bolós, A.; Jaén Martínez, FJ.; Martínez-Villaronga, A.; Mocholí Agües, JA. (2011). AGORAS: Exploring Creative Learning on Tangible User Interfaces. En Computer Software and Applications Conference (COMPSAC), 2011 IEEE 35th Annual. Institute of Electrical and Electronics Engineers (IEEE). 326-335. https://doi.org/10.1109/COMPSAC.2011.50 |
es_ES |
dc.description.accrualMethod |
S |
es_ES |
dc.relation.publisherversion |
http://dx.doi.org/10.1109/COMPSAC.2011.50 |
es_ES |
dc.description.upvformatpinicio |
326 |
es_ES |
dc.description.upvformatpfin |
335 |
es_ES |
dc.relation.senia |
205581 |
|
dc.contributor.funder |
Ministerio de Ciencia e Innovación |
es_ES |
dc.contributor.funder |
Ministerio de Educación y Ciencia |
es_ES |