- -

Virtual Blocks: a serious game for spatial ability improvement on mobile devices

RiuNet: Repositorio Institucional de la Universidad Politécnica de Valencia

Compartir/Enviar a

Citas

Estadísticas

  • Estadisticas de Uso

Virtual Blocks: a serious game for spatial ability improvement on mobile devices

Mostrar el registro sencillo del ítem

Ficheros en el ítem

dc.contributor.author Martín Dorta, Norena Natalia es_ES
dc.contributor.author Sanchez Berriel, Isabel es_ES
dc.contributor.author Bravo, Miguel es_ES
dc.contributor.author Hernández, Juan es_ES
dc.contributor.author Saorin, Jose Luis es_ES
dc.contributor.author Contero, Manuel es_ES
dc.date.accessioned 2015-07-09T09:05:04Z
dc.date.available 2015-07-09T09:05:04Z
dc.date.issued 2014-12
dc.identifier.issn 1380-7501
dc.identifier.uri http://hdl.handle.net/10251/52876
dc.description.abstract This paper presents a novel spatial instruction system for improving spatial abilities of engineering students. A 3D mobile game application called Virtual Blocks has been designed to provide a 3D virtual environment to build models with cubes that help students to perform visualization tasks to promote the development of their spatial ability during a short remedial course. A validation study with 26 freshman engineering students at La Laguna University (Spain) has concluded that the training had a measurable and positive impact on students spatial ability. In addition, the results obtained using a satisfaction questionnaire show that Virtual Blocks is considered an easy to use and stimulating application. es_ES
dc.description.sponsorship This work has been partially supported by the (Spanish) National Program for Studies and Analysis project "Evaluation and development of competencies associated to the spatial ability in the new engineering undergraduate courses" (Ref. EA2009-0025) and the (Spanish) National Science Project "Enhancing Spatial REasoning and VIsual Cognition with advanced technological tools (ESREVIC)" (Ref TIN2010-21296-C02-02) en_EN
dc.language Inglés es_ES
dc.publisher Springer Verlag (Germany) es_ES
dc.relation.ispartof Multimedia Tools and Applications es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Spatial abilities es_ES
dc.subject Mobile gaming es_ES
dc.subject Multimedia applications es_ES
dc.subject Education and training es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title Virtual Blocks: a serious game for spatial ability improvement on mobile devices es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1007/s11042-013-1652-0
dc.relation.projectID info:eu-repo/grantAgreement/ME//EA2009-0025/ES/EVALUACIÓN Y DESARROLLO DE COMPETENCIAS ASOCIADAS A LA CAPACIDAD DE VISIÓN ESPACIAL EN LOS NUEVOS TÍTULO DE GRADO DE INGENIERÍA/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//TIN2010-21296-C02-02/ES/MEJORA DEL RAZONAMIENTO ESPACIAL Y VISUAL MEDIANTE HERRAMIENTAS TECNOLOGICAS AVANZADAS/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.description.bibliographicCitation Martín Dorta, NN.; Sanchez Berriel, I.; Bravo, M.; Hernández, J.; Saorin, JL.; Contero, M. (2014). Virtual Blocks: a serious game for spatial ability improvement on mobile devices. Multimedia Tools and Applications. 73(3):1575-1595. https://doi.org/10.1007/s11042-013-1652-0 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://dx.doi.org/10.1007/s11042-013-1652-0 es_ES
dc.description.upvformatpinicio 1575 es_ES
dc.description.upvformatpfin 1595 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 73 es_ES
dc.description.issue 3 es_ES
dc.relation.senia 251632
dc.identifier.eissn 1573-7721
dc.contributor.funder Ministerio de Ciencia e Innovación es_ES
dc.contributor.funder Ministerio de Educación es_ES
dc.description.references Baartmans BG, Sorby SA (1996) Introduction to 3-D spatial visualization. Prentice Hall, Englewood Cliffs es_ES
dc.description.references Clements D, Battista M (1992) Geometry and spatial reasoning. In: Grouws DA (ed) Handbook of research on mathematics teaching and learning. New York, pp 420–464 es_ES
dc.description.references Cohen J (1988) Statistical power analysis for the behavioral sciences, 2nd edn. Erlbaum, Hillsdale es_ES
dc.description.references De Lisi R, Cammarano DM (1996) Computer experience and gender differences in undergraduate mental rotation performance. Comput Hum Behav 12:351–361 es_ES
dc.description.references Deno JA (1995) The relationship of previous experiences to spatial visualization ability. Eng Des Graph J 59(3):5–17 es_ES
dc.description.references Feng J, Spence I, Pratt J (2007) Playing an action video game reduces gender differences in spatial cognition. Psychol Sci 18(10):850–855 es_ES
dc.description.references French JW (1951) The description of aptitude and achievement tests in terms of rotated factors. Psychometric monograph 5 es_ES
dc.description.references Guilford JP, Lacy JI (1947) Printed classification tests, A.A.F. Aviation Psychological Progress Research Report, 5. US. Government Printing Office, Washington DC es_ES
dc.description.references Halpern DF (2000) Sex differences and cognitive abilities. Erlbaum, Mahwah es_ES
dc.description.references Höfele C (2007) Mobile 3D graphics: learning 3D graphics with the Java Micro Edition. Editorial Thomson es_ES
dc.description.references Kajiya JT, Kay TL (1989) Rendering fur with three dimensional textures. In Proceedings of the 16th Annual Conference on Computer Graphics and interactive Techniques SIGGRAPH ’89. ACM Press, New York pp 271–280 es_ES
dc.description.references Linn MC, Petersen AC (1985) Emergence and characterization of gender differences in spatial abilities: a meta-analysis. Child Dev 56:1479–1498 es_ES
dc.description.references Martin-Dorta N, Sanchez-Berriel I, Bravo M, Hernandez J, Saorin JL, Contero M (2010) A 3D educational mobile game to enhance student’s spatial skills, ICALT, pp.6–10, 2010 10th IEEE International Conference on Advanced Learning Technologies es_ES
dc.description.references Martin-Dorta N, Saorin J, Contero M (2008) Development of a fast remedial course to improve the spatial abilities of engineering students. J Eng Educ 27(4):505–514 es_ES
dc.description.references Martin-Dorta N, Saorin JL, Contero M (2011) Web-based spatial training using handheld touch screen devices. Educ Technol Soc 14(3):163–177 es_ES
dc.description.references McGee MG (1979) Human spatial abilities: psychometric studies and environmental, genetic, hormonal, and neurological influences. Psychol Bull 86:889–918 es_ES
dc.description.references Noguera JM, Segura RJ, Ogayar CJ, Joan-Arinyo R (2011) Navigating large terrains using commodity mobile devices. Comput Geosci 37:1218–1233 es_ES
dc.description.references Okagaki L, Frensch PA (1994) Effects of video game playing on measures of spatial performance: gender effects in late adolescence. J Appl Dev Psychol 15(1):33–58 es_ES
dc.description.references Pulli K, Aarnio T, Miettinen V, Roimela K, Vaarala J (2007) Mobile 3D graphics with OpenGL ES and M3G. Editorial Morgan Kaufmann es_ES
dc.description.references Quaiser-Pohl C, Geiser C, Lehmann W (2005) The relationship between computer-game preference, gender, and mental-rotation ability. Personal Individ Differ 40(3):609–619 es_ES
dc.description.references Smith IM (1964) Spatial ability- its educational and social significance. The University of London Press, London es_ES
dc.description.references Sorby S (2007) Developing 3D spatial skills for engineering students. Australas Assoc Eng Educ 13(1):1–11 es_ES
dc.description.references Terlecki MS, Newcombe NS (2005) How important is the digital divide? The relation of computer and videogame usage to gender differences in mental rotation ability. Sex Roles 53(5/6):433–441 es_ES
dc.description.references Terlecki MS, Newcombe NS, Little M (2008) Durable and generalized effects of spatial experience on mental rotation: gender differences in growth patterns. Appl Cogn Psychol 22:996–1013 es_ES
dc.description.references Thurstone LL (1950) Some primary abilities in visual thinking (Tech. Rep. No. 59). IL University of Chicago Psychometric Laboratory, Chicago es_ES
dc.description.references Thurstone LL, Thurstone TG (1941) Factorial studies of intelligence. Psychometric monographs. Chicago Press, Chicago es_ES
dc.description.references Vanderberg S, Kuse A (1978) Mental Rotation, a group test of three dimensional spatial visualization. Percept Mot Skills 47:599–604 es_ES
dc.description.references Zimmerman WS (1954) Hypotheses concerning the nature of the spatial factors. Educ Psychol Meas 14:396–400 es_ES


Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem