- -

Motor de videojuegos en C++ sobre SFML

RiuNet: Repositorio Institucional de la Universidad Politécnica de Valencia

Compartir/Enviar a

Citas

Estadísticas

  • Estadisticas de Uso

Motor de videojuegos en C++ sobre SFML

Mostrar el registro sencillo del ítem

Ficheros en el ítem

dc.contributor.advisor Linares Pellicer, Jordi Joan es_ES
dc.contributor.author Ruiz Bernabeu, Andrés es_ES
dc.date.accessioned 2015-07-17T06:52:09Z
dc.date.available 2015-07-17T06:52:09Z
dc.date.created 2015-06-24 es_ES
dc.date.issued 2015-07-17 es_ES
dc.identifier.uri http://hdl.handle.net/10251/53357
dc.description.abstract [EN] The purpose of this end-of-degree project report is to explain some general concepts about video game program- ming, game engines and their utility, and how X-GSD is built around some of these ideas, including: types of game loop and simulation, resource management, scene graph, entity-component system, events and basic physics. Nowadays, game engines have become very popular and a fundamental part for many game developers. De- spite their bene ts, this tendency comes with costs: As the most popular engines are proprietary, game developers become reliant on closed third-party software, which could lead |among others| to a deadlock of their projects in the worst case. This and more against-reasons regard- ing popularity of proprietary and big game engines are discussed along this work. X-GSD stands for Cross-platform Game Skeleton (Data- Driven), a basic data-driven C++ game engine built upon SFML1. It is a totally free and open basic game engine which aims to solve some of the problems of proprietary game engines, or being a starting point for custom solu- tions. It can also serve as an academic example of how to start building the core of a game, or a game engine. es_ES
dc.language Español
dc.publisher Universitat Politècnica de València es_ES
dc.rights Reconocimiento - Compartir igual (by-sa) es_ES
dc.subject Video games es_ES
dc.subject game engine es_ES
dc.subject programming es_ES
dc.subject SFML es_ES
dc.subject X-GSD es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.subject.other Grado en Ingeniería Informática-Grau en Enginyeria Informàtica es_ES
dc.title Motor de videojuegos en C++ sobre SFML es_ES
dc.type Proyecto/Trabajo fin de carrera/grado es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Politécnica Superior de Alcoy - Escola Politècnica Superior d'Alcoi es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Universitario Valenciano de Investigación en Inteligencia Artificial - Institut Universitari Valencià de Recerca en Intel·ligència Artificial es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation Ruiz Bernabeu, A. (2015). Motor de videojuegos en C++ sobre SFML. http://hdl.handle.net/10251/53357. es_ES
dc.description.accrualMethod TFGM es_ES
dc.relation.pasarela TFGM\21310 es_ES


Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem