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dc.contributor.advisor | Linares Pellicer, Jordi Joan | es_ES |
dc.contributor.author | Ruiz Bernabeu, Andrés | es_ES |
dc.date.accessioned | 2015-07-17T06:52:09Z | |
dc.date.available | 2015-07-17T06:52:09Z | |
dc.date.created | 2015-06-24 | es_ES |
dc.date.issued | 2015-07-17 | es_ES |
dc.identifier.uri | http://hdl.handle.net/10251/53357 | |
dc.description.abstract | [EN] The purpose of this end-of-degree project report is to explain some general concepts about video game program- ming, game engines and their utility, and how X-GSD is built around some of these ideas, including: types of game loop and simulation, resource management, scene graph, entity-component system, events and basic physics. Nowadays, game engines have become very popular and a fundamental part for many game developers. De- spite their bene ts, this tendency comes with costs: As the most popular engines are proprietary, game developers become reliant on closed third-party software, which could lead |among others| to a deadlock of their projects in the worst case. This and more against-reasons regard- ing popularity of proprietary and big game engines are discussed along this work. X-GSD stands for Cross-platform Game Skeleton (Data- Driven), a basic data-driven C++ game engine built upon SFML1. It is a totally free and open basic game engine which aims to solve some of the problems of proprietary game engines, or being a starting point for custom solu- tions. It can also serve as an academic example of how to start building the core of a game, or a game engine. | es_ES |
dc.language | Español | |
dc.publisher | Universitat Politècnica de València | es_ES |
dc.rights | Reconocimiento - Compartir igual (by-sa) | es_ES |
dc.subject | Video games | es_ES |
dc.subject | game engine | es_ES |
dc.subject | programming | es_ES |
dc.subject | SFML | es_ES |
dc.subject | X-GSD | es_ES |
dc.subject.classification | LENGUAJES Y SISTEMAS INFORMATICOS | es_ES |
dc.subject.other | Grado en Ingeniería Informática-Grau en Enginyeria Informàtica | es_ES |
dc.title | Motor de videojuegos en C++ sobre SFML | es_ES |
dc.type | Proyecto/Trabajo fin de carrera/grado | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Escuela Politécnica Superior de Alcoy - Escola Politècnica Superior d'Alcoi | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Instituto Universitario Valenciano de Investigación en Inteligencia Artificial - Institut Universitari Valencià de Recerca en Intel·ligència Artificial | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació | es_ES |
dc.description.bibliographicCitation | Ruiz Bernabeu, A. (2015). Motor de videojuegos en C++ sobre SFML. http://hdl.handle.net/10251/53357. | es_ES |
dc.description.accrualMethod | TFGM | es_ES |
dc.relation.pasarela | TFGM\21310 | es_ES |