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Ferrando Jódar, N.; Gosalvez, M.; Cerdá Boluda, J.; Gadea Gironés, R.; Sato, K. (2011). Octree-based, GPU implementation of a continuous cellular automaton for the simulation of complex, evolving surfaces. Computer Physics Communications. 182(3):628-640. https://doi.org/10.1016/j.cpc.2010.11.004
Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/54529
Título: | Octree-based, GPU implementation of a continuous cellular automaton for the simulation of complex, evolving surfaces | |
Autor: | Ferrando Jódar, Néstor Gosalvez, M.A. Sato, K. | |
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Presently, dynamic surface-based models are required to contain increasingly larger numbers of points and to propagate them over longer time periods. For large numbers of surface points, the octree data structure can be ...[+]
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Derechos de uso: | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | |
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Versión del editor: | http://dx.doi.org/10.1016/j.cpc.2010.11.004 | |
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We thank the anonymous reviewers for their valuable comments and suggestions. This work has been supported by Programa de Becas de Excelencia de la Universidad Politecnica de Valencia (PAID-09-09), MEXT Grant in Aid Research ...[+]
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