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Perceptions of gaming as experiential learning by engineering students

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Perceptions of gaming as experiential learning by engineering students

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Andreu Andrés, MA.; García Casas, M. (2011). Perceptions of gaming as experiential learning by engineering students. International Journal of Engineering Education. 27(4):795-804. http://hdl.handle.net/10251/57102

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Título: Perceptions of gaming as experiential learning by engineering students
Autor: Andreu Andrés, María Angeles García Casas, Miguel
Entidad UPV: Universitat Politècnica de València. Departamento de Lingüística Aplicada - Departament de Lingüística Aplicada
Fecha difusión:
Resumen:
After defining the term game and its characteristics, this paper refers to the origins of games, and supports the idea of gaming as one of the techniques included in the simulation and gaming methodology endorsed by ...[+]
Palabras clave: Gaming , Experiential learning , Students' perceptions , Higher education
Derechos de uso: Cerrado
Fuente:
International Journal of Engineering Education. (issn: 0949-149X )
Editorial:
Tempus Publications
Versión del editor: http://www.ijee.ie/
Tipo: Artículo

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