- -

Perceptions of gaming as experiential learning by engineering students

RiuNet: Institutional repository of the Polithecnic University of Valencia

Share/Send to

Cited by

Statistics

Perceptions of gaming as experiential learning by engineering students

Show full item record

Andreu Andrés, MA.; García Casas, M. (2011). Perceptions of gaming as experiential learning by engineering students. International Journal of Engineering Education. 27(4):795-804. http://hdl.handle.net/10251/57102

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/57102

Files in this item

Item Metadata

Title: Perceptions of gaming as experiential learning by engineering students
Author: Andreu Andrés, María Angeles García Casas, Miguel
UPV Unit: Universitat Politècnica de València. Departamento de Lingüística Aplicada - Departament de Lingüística Aplicada
Issued date:
Abstract:
After defining the term game and its characteristics, this paper refers to the origins of games, and supports the idea of gaming as one of the techniques included in the simulation and gaming methodology endorsed by ...[+]
Subjects: Gaming , Experiential learning , Students' perceptions , Higher education
Copyrigths: Cerrado
Source:
International Journal of Engineering Education. (issn: 0949-149X )
Publisher:
Tempus Publications
Publisher version: http://www.ijee.ie/
Type: Artículo

recommendations

 

This item appears in the following Collection(s)

Show full item record