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dc.contributor.author | Catalá Bolós, Alejandro | es_ES |
dc.contributor.author | Jaén Martínez, Francisco Javier | es_ES |
dc.contributor.author | Pons Tomás, Patricia | es_ES |
dc.contributor.author | García Sanjuan, Fernando | es_ES |
dc.date.accessioned | 2016-05-30T12:22:38Z | |
dc.date.issued | 2015 | |
dc.identifier.issn | 1947-3117 | |
dc.identifier.uri | http://hdl.handle.net/10251/64935 | |
dc.description.abstract | [EN] The creation of artefacts and entities to be used in simulated worlds and games has been used in practice to foster creativity in informal activities. Motivational issues and entertainment have therefore been combined along with creative tasks. The systems with higher complexity and more creative capabilities are usually based on WIMP interfaces, which negatively impact on the role of collaboration and active participation. This paper summarizes the main findings and the authors' experiences in the project CreateWorlds, which relies on an interactive tabletop interface in order to support the creation of 2D games. Finally, the paper discusses some key challenges that will have to be addressed to support creative smart learning environments in the future. | es_ES |
dc.description.sponsorship | This work received financial support from the Spanish Ministry of Education under the National Strategic Program of Research and Project TIN2010-20488. Our thanks to Polimedia/UPV for the support in computer hardware. This work is also supported by fellowships APOSTD/2013/013 and ACIF/2014/214 within the VALi+d program from Consel·leria d’Educació, Cultura i Esport (Generalitat Valenciana), and the fellowship FPU13/03831 funded by MECD under FPU program. | |
dc.language | Inglés | es_ES |
dc.publisher | IGI Global | es_ES |
dc.relation.ispartof | International Journal of Creative Interfaces and Computer Graphics | es_ES |
dc.rights | Reserva de todos los derechos | es_ES |
dc.subject | Creativity | es_ES |
dc.subject | Entertainment | es_ES |
dc.subject | Challenges | es_ES |
dc.subject | Ambient intelligence | es_ES |
dc.subject | User engagement | es_ES |
dc.subject | Learning | es_ES |
dc.subject.classification | LENGUAJES Y SISTEMAS INFORMATICOS | es_ES |
dc.title | Towards creative smart learning environments: experiences and challenges | es_ES |
dc.type | Artículo | es_ES |
dc.embargo.lift | 10000-01-01 | |
dc.embargo.terms | forever | es_ES |
dc.identifier.doi | 10.4018/IJCICG.2015010104 | |
dc.relation.projectID | info:eu-repo/grantAgreement/GVA//APOSTD%2F2013%2F013/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MICINN//TIN2010-20488/ES/CREATEWORLDS: UNA PLATAFORMA PARA EL APRENDIZAJE CREATIVO SOBRE MESAS INTERACTIVAS/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/GVA//ACIF%2F2014%2F214/ | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/MECD//FPU13%2F03831/ES/FPU13%2F03831/ | es_ES |
dc.rights.accessRights | Cerrado | es_ES |
dc.contributor.affiliation | Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació | es_ES |
dc.description.bibliographicCitation | Catalá Bolós, A.; Jaén Martínez, FJ.; Pons Tomás, P.; García Sanjuan, F. (2015). Towards creative smart learning environments: experiences and challenges. International Journal of Creative Interfaces and Computer Graphics. 6(1):56-71. https://doi.org/10.4018/IJCICG.2015010104 | es_ES |
dc.description.accrualMethod | S | es_ES |
dc.relation.publisherversion | http://dx.doi.org/10.4018/IJCICG.2015010104 | es_ES |
dc.description.upvformatpinicio | 56 | es_ES |
dc.description.upvformatpfin | 71 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 6 | es_ES |
dc.description.issue | 1 | es_ES |
dc.relation.senia | 307761 | es_ES |
dc.contributor.funder | Ministerio de Educación | |
dc.contributor.funder | Generalitat Valenciana |