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Effectiveness of a virtual board game to improve self-awareness in acquired brain injury patients

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Effectiveness of a virtual board game to improve self-awareness in acquired brain injury patients

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dc.contributor.author Noe, Enrique es_ES
dc.contributor.author Llorens Rodríguez, Roberto es_ES
dc.contributor.author Ferri Campos, Joan es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.date.accessioned 2016-06-09T11:24:50Z
dc.date.available 2016-06-09T11:24:50Z
dc.date.issued 2013
dc.identifier.issn 0340-5354
dc.identifier.uri http://hdl.handle.net/10251/65592
dc.description.abstract Acquired brain injury (ABI) is a complex disease that involves impairment in motor and cognitive skills and in psychological functions, including the self-awareness. An alteration of this capacity slows the rehabilitation progress and represents one of the greatest impediments to social integration and optimal adjustment. The objective of this study is to study the effectiveness of a therapeutic and recreational virtual game board to rehabilitate selfawareness deficits following ABI
dc.format.extent 1 es_ES
dc.language Inglés es_ES
dc.publisher Springer Verlag (Germany) es_ES
dc.relation.ispartof Journal of Neurology
dc.rights Reserva de todos los derechos es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title Effectiveness of a virtual board game to improve self-awareness in acquired brain injury patients es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.1007/s00415-013-6924-0
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano - Institut Interuniversitari d'Investigació en Bioenginyeria i Tecnologia Orientada a l'Ésser Humà es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.description.bibliographicCitation Noe, E.; Llorens Rodríguez, R.; Ferri Campos, J.; Alcañiz Raya, ML. (2013). Effectiveness of a virtual board game to improve self-awareness in acquired brain injury patients. Springer Verlag (Germany). doi:10.1007/s00415-013-6924-0 es_ES
dc.description.accrualMethod S es_ES
dc.relation.conferencename 33 Meeting of the European Neurological Society es_ES
dc.relation.conferencedate 8–11 de junio 2013 es_ES
dc.relation.conferenceplace Barcelona es_ES
dc.relation.publisherversion https://dx.doi.org/10.1007/s00415-013-6924-0 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.senia 245315 es_ES
dc.identifier.eissn 1432-1459


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