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Augmented Tangible Surfaces to Support Cognitive Games for Ageing People

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Augmented Tangible Surfaces to Support Cognitive Games for Ageing People

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dc.contributor.author García Sanjuan, Fernando es_ES
dc.contributor.author Jaén Martínez, Francisco Javier es_ES
dc.contributor.author Catalá Bolós, Alejandro es_ES
dc.date.accessioned 2016-06-27T09:08:07Z
dc.date.available 2016-06-27T09:08:07Z
dc.date.issued 2015-06
dc.identifier.isbn 978-3-319-19695-4
dc.identifier.issn 2194-5357
dc.identifier.uri http://hdl.handle.net/10251/66518
dc.description The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-19695-4_27 es_ES
dc.description.abstract The continuous and rapidly increasing elderly population requires a revision of technology design in order to devise systems usable and meaningful for this social group. Most applications for ageing people are built to provide supporting services, taking into account the physical and cognitive abilities that decrease over time. However, this paper focuses on building technology to improve such capacities, or at least slow down their decline, through cognitive games. This is achieved by means of a digitally-augmented table-like surface that combines touch with tangible input for a more natural, intuitive, and appealing means of interaction. Its construction materials make it an affordable device likely to be used in retirement homes in the context of therapeutic activities, and its form factor enables a versatile, quick, and scalable configuration, as well as a socializing experience. es_ES
dc.description.sponsorship This work received financial support from Spanish Ministry of Economy and Competitiveness under the National Strategic Program of Research and Project TIN2010-20488, and from Universitat Politécnica de Valencia under Project UPV-FE-2014-24. It is also supported by fellowships APOST D/2013/013 and ACIF/2014/214 within the VALi+d program from Conselleria d’Educació, Cultura i Esport (GVA). es_ES
dc.format.extent 9 es_ES
dc.language Inglés es_ES
dc.publisher Springer es_ES
dc.relation MINECO/TIN2010-20488 es_ES
dc.relation UPV/FE-2014-24 es_ES
dc.relation GV/APOST D/2013/013 es_ES
dc.relation GV/ACIF/2014/214 es_ES
dc.relation.ispartof Ambient Intelligence - Software and Applications es_ES
dc.relation.ispartofseries Advances in Intelligent Systems and Computing;376
dc.rights Reserva de todos los derechos es_ES
dc.subject Gerontechnology es_ES
dc.subject Cognitive games es_ES
dc.subject Socialization es_ES
dc.subject Collaboration es_ES
dc.subject Tangible user interfaces (TUI) es_ES
dc.subject Surfaces es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title Augmented Tangible Surfaces to Support Cognitive Games for Ageing People es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.1007/978-3-319-19695-4_27
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation García Sanjuan, F.; Jaén Martínez, FJ.; Catalá Bolós, A. (2015). Augmented Tangible Surfaces to Support Cognitive Games for Ageing People. En Ambient Intelligence - Software and Applications. Springer. 263-271. doi:10.1007/978-3-319-19695-4_27 es_ES
dc.description.accrualMethod S es_ES
dc.relation.conferencename 6th International Symposium on Ambient Intelligence (ISAmI 2015) es_ES
dc.relation.conferencedate Jun 3-5, 2015 es_ES
dc.relation.conferenceplace Salamanca, Spain es_ES
dc.relation.publisherversion http://link.springer.com/chapter/10.1007/978-3-319-19695-4_27 es_ES
dc.description.upvformatpinicio 263 es_ES
dc.description.upvformatpfin 271 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.senia 312428 es_ES
dc.contributor.funder Ministerio de Economía y Competitividad es_ES
dc.contributor.funder Universitat Politècnica de València es_ES
dc.contributor.funder Generalitat Valenciana es_ES


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