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Teachers Attitude towards and Actual Use of Gamification

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Teachers Attitude towards and Actual Use of Gamification

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dc.contributor.author Martí Parreño, José es_ES
dc.contributor.author Seguí Mas, Diana María es_ES
dc.contributor.author Seguí Mas, Elíes es_ES
dc.date.accessioned 2016-10-25T17:31:43Z
dc.date.available 2016-10-25T17:31:43Z
dc.date.issued 2016-07-20
dc.identifier.issn 1877-0428
dc.identifier.uri http://hdl.handle.net/10251/72746
dc.description.abstract [EN] Gamification represents an innovative and engaging methodology to motivate students and enhance their learning process. Nevertheless despite an increasing academic interest in gamification over the last years, teachers’ attitude towards gamification and actual use of gamification remains a neglected research area. This exploratory study aims to gain a better knowledge of teachers’ serving in higher education institutions attitude towards gamification. Actual use of gamification is also explored. Main findings suggest only a small percentage of teachers (11.30%) use gamification on a regular basis in their courses although teachers’ attitude towards gamification is positive and high. Results show no differences in use of gamification by age, gender or type of institution (public or private). Nevertheless there is a significant more positive attitude towards gamification for teachers serving in private universities than in public universities. Results revealed no age dissimilarities in use or attitude towards gamification. Results also suggest an attitude-use gap. es_ES
dc.description.sponsorship This work was supported by Laureate International Universities through the David A. Wilson Award for Excellence in Teaching and Learning under Grant LIU-WIL2015.
dc.language Inglés es_ES
dc.publisher Elsevier es_ES
dc.relation.ispartof Procedia Social and Behavioral Sciences es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Gamification es_ES
dc.subject Attitude es_ES
dc.subject Use es_ES
dc.subject HIgher education es_ES
dc.subject Gender es_ES
dc.subject Age es_ES
dc.subject.classification ECONOMIA FINANCIERA Y CONTABILIDAD es_ES
dc.title Teachers Attitude towards and Actual Use of Gamification es_ES
dc.type Artículo es_ES
dc.type Comunicación en congreso
dc.identifier.doi 10.1016/j.sbspro.2016.07.104
dc.relation.projectID info:eu-repo/grantAgreement/Laureate International Universities//LIU-WIL2015/
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Facultad de Bellas Artes - Facultat de Belles Arts es_ES
dc.contributor.affiliation Universitat Politècnica de València. Facultad de Administración y Dirección de Empresas - Facultat d'Administració i Direcció d'Empreses es_ES
dc.description.bibliographicCitation Martí Parreño, J.; Seguí Mas, DM.; Seguí Mas, E. (2016). Teachers Attitude towards and Actual Use of Gamification. Procedia Social and Behavioral Sciences. 228:682-688. https://doi.org/10.1016/j.sbspro.2016.07.104 es_ES
dc.description.accrualMethod S es_ES
dc.relation.conferencename 2nd International Conference on Higher Education Advances (HEAd)
dc.relation.conferencedate June 21-23, 2016
dc.relation.conferenceplace Valencia, Spain
dc.relation.publisherversion http://dx.doi.org/10.1016/j.sbspro.2016.07.104 es_ES
dc.description.upvformatpinicio 682 es_ES
dc.description.upvformatpfin 688 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 228 es_ES
dc.relation.senia 319524 es_ES
dc.contributor.funder Laureate International Universities


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