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A VR-Based Serious Game for Studying Emotional Regulation in Adolescents

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A VR-Based Serious Game for Studying Emotional Regulation in Adolescents

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dc.contributor.author Rodríguez Ortega, Alejandro es_ES
dc.contributor.author Rey, Beatriz es_ES
dc.contributor.author Vara, Mª Dolores es_ES
dc.contributor.author Wrzesien, Maja es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.contributor.author Baños, Rosa María es_ES
dc.contributor.author Pérez López, David Clemente es_ES
dc.date.accessioned 2017-04-18T08:39:01Z
dc.date.available 2017-04-18T08:39:01Z
dc.date.issued 2015-02-04
dc.identifier.issn 0272-1716
dc.identifier.uri http://hdl.handle.net/10251/79716
dc.description.abstract [EN] We all use more or less adapted strategies to confront adverse emotional situations in our lives without being psychologically affected. Emotional Regulation (ER) strategies that we use determine the way in which we feel, express and behave. Moreover, ER strategies are particularly important in adolescents, a population in the age when the deficits of ER strategies can be linked to the appearance of numerous mental health disorders such as depression or anxiety, or disruptive behaviors. Thus, the early detection of dysfunctional ER strategies and the training in adaptive ER strategies will help us to prevent the future occurrence of possible behavioral and psychosocial disorders. In this paper, we present the GAMETEEN SYSTEM (GT-System), a novel instrument based on Virtual Reality and serious games for the assessment and training of ER strategies in adolescent population. The results of our preliminary evaluation suggest that this system is effective in training and evaluating emotional regulation strategies in the adolescent population. es_ES
dc.language Inglés es_ES
dc.publisher Institute of Electrical and Electronics Engineers (IEEE) es_ES
dc.relation.ispartof IEEE Computer Graphics and Applications es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Serious Games es_ES
dc.subject Virtual Reality es_ES
dc.subject Emotional Regulation es_ES
dc.subject Unity3D es_ES
dc.subject ECG es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title A VR-Based Serious Game for Studying Emotional Regulation in Adolescents es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1109/MCG.2015.8
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería Agronómica y del Medio Natural - Escola Tècnica Superior d'Enginyeria Agronòmica i del Medi Natural es_ES
dc.description.bibliographicCitation Rodriguez Ortega, A.; Rey, B.; Vara, MD.; Wrzesien, M.; Alcañiz Raya, ML.; Baños, RM.; Pérez Lopez, DC. (2015). A VR-Based Serious Game for Studying Emotional Regulation in Adolescents. IEEE Computer Graphics and Applications. 35(1):65-73. doi:10.1109/MCG.2015.8 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://dx.doi.org/10.1109/MCG.2015.8 es_ES
dc.description.upvformatpinicio 65 es_ES
dc.description.upvformatpfin 73 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 35 es_ES
dc.description.issue 1 es_ES
dc.relation.senia 277306 es_ES
dc.identifier.eissn 1558-1756
dc.identifier.pmid 25666600


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