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dc.contributor.author | García-García, C. | es_ES |
dc.contributor.author | Galán, J. | es_ES |
dc.contributor.author | Izquierdo, R. | es_ES |
dc.date.accessioned | 2017-04-18T11:33:48Z | |
dc.date.available | 2017-04-18T11:33:48Z | |
dc.date.issued | 2017-04-10 | |
dc.identifier.issn | 2341-2593 | |
dc.identifier.uri | http://hdl.handle.net/10251/79735 | |
dc.description.abstract | [EN] The increase of Social Media on the Internet has brought an unprecedented revolution which has changed the existing social communication systems to date. Currently, a high percentage of population in the developed world has a smartphone with Internet connection that allows being permanently connected. This enables new ways of approaching some types of tasks that have traditionally required of simultaneity in space and time, such as the development of creative proposals by a large number of people.Technological advances have allowed, in a few years, the size reduction of a computer to today's mobile devices. Among the multitude of specifications offered by next-generation devices, the continuous evolution of the imaging capture systems is a highlight. The existence of both front-facing and rear cameras, both capable for taking pictures or record video has become widespread in the majority of mobile devices.This paper proposes the use of Social Live Streaming Tools in mobile devices in order to facilitate the development of creative workshops, using the virtual territory as co-creation area with the aim of promoting one-to-many communications, so that a lecturer can perform a mass communication, in real time and delocalized, without losing the possibility of interact with the audience. These tools also allow the possibility for each member of a creative team to swap between different roles (viewer at some times or lecturer at others), thus stimulating the creative process through social participation. | es_ES |
dc.description.sponsorship | This work was supported by the Universitat Jaume I de Castellón, under the Grant P1·1B2015-30 “El arte y el diseño en la nueva sociedad digital” and the GIE IREDISE ESTCE 009/12 "Investigaciones y reflexiones sobre la enseñanza del diseño dentro del nuevo marco del espacio europeo de educación superior". | |
dc.language | Inglés | es_ES |
dc.publisher | Universitat Politècnica de València | |
dc.relation.ispartof | Multidisciplinary Journal for Education, Social and Technological Sciences | |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Social media | es_ES |
dc.subject | Virtual workshop | es_ES |
dc.subject | Creativity | es_ES |
dc.subject | Live streaming | es_ES |
dc.subject | Co-creation | es_ES |
dc.subject | Social learning | es_ES |
dc.title | Social Live Streaming tools for the development of Virtual Workshops | es_ES |
dc.type | Artículo | es_ES |
dc.date.updated | 2017-04-18T10:45:41Z | |
dc.identifier.doi | 10.4995/muse.2017.6347 | |
dc.relation.projectID | info:eu-repo/grantAgreement/UJI//P1·1B2015-30/ | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | García-García, C.; Galán, J.; Izquierdo, R. (2017). Social Live Streaming tools for the development of Virtual Workshops. Multidisciplinary Journal for Education, Social and Technological Sciences. 4(1):37-51. https://doi.org/10.4995/muse.2017.6347 | es_ES |
dc.description.accrualMethod | SWORD | es_ES |
dc.relation.publisherversion | https://doi.org/10.4995/muse.2017.6347 | es_ES |
dc.description.upvformatpinicio | 37 | es_ES |
dc.description.upvformatpfin | 51 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 4 | |
dc.description.issue | 1 | |
dc.contributor.funder | Universitat Jaume I | |
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