- -

Using Serious Games to Train Adaptive Emotional Regulation Strategies

RiuNet: Repositorio Institucional de la Universidad Politécnica de Valencia

Compartir/Enviar a

Citas

Estadísticas

  • Estadisticas de Uso

Using Serious Games to Train Adaptive Emotional Regulation Strategies

Mostrar el registro sencillo del ítem

Ficheros en el ítem

dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.contributor.author Rodríguez Ortega, Alejandro es_ES
dc.contributor.author Rey, Beatriz es_ES
dc.contributor.author Parra Vargas, Elena es_ES
dc.date.accessioned 2017-05-05T06:24:04Z
dc.date.available 2017-05-05T06:24:04Z
dc.date.issued 2014
dc.identifier.isbn 978-319-07631-7
dc.identifier.issn 0302-9743
dc.identifier.uri http://hdl.handle.net/10251/80614
dc.description.abstract [EN] Emotional Regulation (ER) strategies allow people to influence the emotions they feel, when they feel them, how they experience them, and how they express them in any situation. Deficiencies or deficits in ER strategies during the adolescence may become mental health problems in the future. The aim of this paper is to describe a virtual multiplatform system based on serious games that allows adolescents to train and evaluate their ER strategies. The system includes an ecological momentary assessment (EMA) tool, which allows the therapist to monitor the emotional status of teenagers every day in real time. Results obtained from a usability and effectiveness study about the EMA tool showed that adolescents preferred using the EMA tool than other classical instruments. es_ES
dc.description.sponsorship This study was funded by Vicerrectorado de Investigación de la Universitat Politècnica de València, Spain, PAID-06-2011, R.N. 1984; by Ministerio de Educación y Ciencia, Spain, Project Game Teen (TIN2010-20187) and partially by projects Consolider-C (SEJ2006-14301/PSIC), “CIBER of Physiopathology of Obesity and Nutrition, an initiative of ISCIII” and Excellence Research Program PROMETEO (Generalitat Valenciana. Consellería de Educación, 2008-157). The work of Alejandro Rodríguez was supported by the Spanish MEC under an FPI Grant BES-2011-043316.
dc.format.extent 9 es_ES
dc.language Inglés es_ES
dc.publisher Springer Verlag (Germany) es_ES
dc.relation MEC/TIN2010-20187 es_ES
dc.relation.ispartof Lecture Notes in Computer Science es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Serious games es_ES
dc.subject Emotional regulation es_ES
dc.subject Ecological momewntary assessment es_ES
dc.subject Virtual reality es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title Using Serious Games to Train Adaptive Emotional Regulation Strategies es_ES
dc.type Artículo es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.1007/978-3-319-07632-4_51
dc.relation.projectID info:eu-repo/grantAgreement/MEC//SEJ2006-14301/ES/NUEVAS TECNOLOGIAS DE LA INFORMACION Y LA COMUNICACION: INTEGRACION Y CONSOLIDACION DE SU USO EN CIENCIAS SOCIALES PARA MEJORAR LA SALUD, LA CALIDAD DE VIDA Y EL BIENESTAR./ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GVA//PROMETEO08%2F2008%2F157/ES/Promoción del bienestar a través de las tecnologías de la información y comunicación (probientic)/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//BES-2011-043316/ES/BES-2011-043316/
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería Agronómica y del Medio Natural - Escola Tècnica Superior d'Enginyeria Agronòmica i del Medi Natural es_ES
dc.description.bibliographicCitation Alcañiz Raya, ML.; Rodríguez Ortega, A.; Rey, B.; Parra Vargas, E. (2014). Using Serious Games to Train Adaptive Emotional Regulation Strategies. Lecture Notes in Computer Science. 8531:541-549. https://doi.org/10.1007/978-3-319-07632-4_51 es_ES
dc.description.accrualMethod S es_ES
dc.relation.conferencename 6th International Conference, Social Computing and Social Media es_ES
dc.relation.conferencedate June22-27, 2014 es_ES
dc.relation.conferenceplace Heraklion, Creta, Grecia es_ES
dc.relation.publisherversion http://doi.org/10.1007/978-3-319-07632-4_51 es_ES
dc.description.upvformatpinicio 541 es_ES
dc.description.upvformatpfin 549 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 8531 es_ES
dc.relation.senia 268313 es_ES
dc.identifier.eissn 1611-3349
dc.contributor.funder Universitat Politècnica de València
dc.contributor.funder Ministerio de Educación y Ciencia
dc.contributor.funder Generalitat Valenciana
dc.description.references Mennin, D., Farach, F.: Emotion and evolving treatments for adult psychopathology. Clinical Psychology: Science and Practice 14, 329–352 (2007) es_ES
dc.description.references Serrano, A., Iborra, I.: Informe violencia entre compañeros en la escuela. Spanish Version (2005), http://www.centroreinasofia.es es_ES
dc.description.references Informe Cisneros X.: Acoso y Violencia Escolar en España, por Iñaki Piñuel y Araceli Oñate. Editorial IIEDDI, Spanish Version (2007) es_ES
dc.description.references Werner, K., Gross, J.J.: Emotion Regulation and Psychopathology. In: Emotion Regulation and Psychopathology: A Transdiagnostic Approach to Etiology and Treatment. Guildford Press (2010) es_ES
dc.description.references Berking, M., Wupperman, P., Reichardt, A., Pejic, T., Dippel, A., Znoj, H.: Emotion-regulation skills as a treatment target in psychotherapy. Behaviour Research and Therapy 46, 1230–1237 (2008) es_ES
dc.description.references Shields, A., Cicchetti, D.: Emotion regulation among school-age children: The development and validation of a new criterion Q-sort scale. Developmental Psychology 33(6), 906–916 (1997) es_ES
dc.description.references Gross, J.J., John, O.P.: Individual differences in two emotion regulation processes: Implications for affect, relationships, and well-being. Journal of Personality and Social Psychology 85(2), 348–362 (2003) es_ES
dc.description.references Gross, J.J., Levenson, R.W.: Hiding feelings: The acute effects of inhibiting negative and positive emotion. Journal of Abnormal Psychology 106, 95–103 (1997) es_ES
dc.description.references Winn, et al.: The Effect of Student Construction of Virtual Environments on the Performance of High- and Low-Ability Students. Annual Meeting of the American Educational Research Association (2003) es_ES
dc.description.references Pantelidis, V.: Reasons to use virtual reality in education. VR in the Schools 1(1) (1995) es_ES
dc.description.references Playmancer, http://www.playmancer.eu es_ES
dc.description.references Ben Moussa, M., Magnenat-Thalmann, N.: Applying affect recognition in serious games: The playMancer project. In: Egges, A., Geraerts, R., Overmars, M. (eds.) MIG 2009. LNCS, vol. 5884, pp. 53–62. Springer, Heidelberg (2009) es_ES
dc.description.references Replay, http://www.replayproject.eu es_ES
dc.description.references Feldman, L.B., Gross, J.J., Conner, T., Benvenuto, M.: Knowing what you’re feeling and knowing what to do about it: mapping the relation between emotion differentiation and emotion regulation. Cognition and Emotion 15, 713–724 (2001) es_ES


Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem