- -

A pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment

RiuNet: Repositorio Institucional de la Universidad Politécnica de Valencia

Compartir/Enviar a

Citas

Estadísticas

  • Estadisticas de Uso

A pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment

Mostrar el registro sencillo del ítem

Ficheros en el ítem

dc.contributor.author Wrzesien, Maja es_ES
dc.contributor.author Alcañiz Raya, Mariano Luis es_ES
dc.contributor.author Botella, Cristina es_ES
dc.contributor.author Burkhardt, Jean-Marie es_ES
dc.contributor.author Breton López, Juana es_ES
dc.contributor.author Rodríguez Ortega, Alejandro es_ES
dc.date.accessioned 2017-05-05T06:29:56Z
dc.date.available 2017-05-05T06:29:56Z
dc.date.issued 2014
dc.identifier.isbn 978-3-319-11623-5
dc.identifier.issn 0302-9743
dc.identifier.uri http://hdl.handle.net/10251/80615
dc.description.abstract [EN] This study presents Catch Me game, a therapeutic game for teaching patients how to confront to their feared animals during spider and cockroach phobia treatment, and evaluates whether inclusion of gaming elements into therapeutic protocol does have an added value for the treatment. The Catch Me game was designed in order to help patients learn about their feared animals and to learn how to apply adapted confrontation strategies and techniques with the lowest possible anxiety level. In this study, Catch Me game was evaluated in terms of knowledge acquisition, anxiety level, self-efficacy belief acquisition, and appeal to both participants and therapists. Data collection consisted of quantitative measures on a sample of 14 non-clinical population. The results showed that the game significantly improved knowledge and self-efficacy belief regarding the feared animal, and significantly decreased the anxiety level of participants. Moreover, both participants and the therapists were highly satisfied with the game. Guardar / Salir Siguiente > es_ES
dc.description.sponsorship We would like to thank all of the participants for their involvment in the experiment. We would also like to express special gratitude to the therapists (Maria Angeles Pérez Ara; Antonio Riera López del Amo; and Ernestina Etchemendy) for their help in the study. This study was funded by Ministerio de Educación y Ciencia Spain, Project Game Teen (TIN2010-20187). It was also partially founded by the Consolider-C (SEJ2006-14301/PSIC), “CIBER of Physiopathology of Obesity and Nutrition, an initiative of ISCIII” project; and the Excellence Research Program PROMETEO project (Generalitat Valenciana. Conselleria de Educación, 2008-157)
dc.format.extent 11 es_ES
dc.language Inglés es_ES
dc.publisher Springer Verlag (Germany) es_ES
dc.relation.ispartof Lecture Notes in Computer Science es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Therapeutic games es_ES
dc.subject Augmented reality es_ES
dc.subject Phobias es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title A pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment es_ES
dc.type Artículo es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.1007/978-3-319-11623-5_2
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//TIN2010-20187/ES/ENTORNOS INMERSIVOS Y PERSUASIVOS PARA LA EVALUACION Y ENTRENAMIENTO DE ESTRATEGIAS DE REGULACION EMOCIONAL. APLICACION A LA EDUCACION PSICOSOCIAL EN ADOLESCENTES/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MEC//SEJ2006-14301/ES/NUEVAS TECNOLOGIAS DE LA INFORMACION Y LA COMUNICACION: INTEGRACION Y CONSOLIDACION DE SU USO EN CIENCIAS SOCIALES PARA MEJORAR LA SALUD, LA CALIDAD DE VIDA Y EL BIENESTAR./ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GVA//PROMETEO08%2F2008%2F157/ES/Promoción del bienestar a través de las tecnologías de la información y comunicación (probientic)/ es_ES
dc.rights.accessRights Cerrado es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano - Institut Interuniversitari d'Investigació en Bioenginyeria i Tecnologia Orientada a l'Ésser Humà es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.contributor.affiliation Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería Agronómica y del Medio Natural - Escola Tècnica Superior d'Enginyeria Agronòmica i del Medi Natural es_ES
dc.description.bibliographicCitation Wrzesien, M.; Alcañiz Raya, ML.; Botella, C.; Burkhardt, J.; Breton López, J.; Rodríguez Ortega, A. (2014). A pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment. Lecture Notes in Computer Science. 8778:10-20. https://doi.org/10.1007/978-3-319-11623-5_2 es_ES
dc.description.accrualMethod S es_ES
dc.relation.conferencename 5th International Conference on Serious Games Development and Applications (SGDA) es_ES
dc.relation.conferencedate Octubre 9-10, 2014 es_ES
dc.relation.conferenceplace Berlin, Alemania es_ES
dc.relation.publisherversion http://dx.doi.org/10.1007/978-3-319-11623-5_2 es_ES
dc.description.upvformatpinicio 10 es_ES
dc.description.upvformatpfin 20 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 8778 es_ES
dc.relation.senia 276290 es_ES
dc.contributor.funder Ministerio de Educación y Ciencia
dc.contributor.funder Generalitat Valenciana
dc.contributor.funder Ministerio de Ciencia e Innovación
dc.description.references Coyle, D., Doherty, G.: Clinical evaluations and collaborative design: developing new technologies for mental healthcare interventions. In: Proceedings of CHI, pp. 2051–2060 (2009) es_ES
dc.description.references Öst, L.G., Ollendick, T.H.: Manual for the one-session treatment of specific phobias in children and adolescents (2001) (unpublished manual) es_ES
dc.description.references Janett, C., Cox, A.L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., Walton, A.: Measuring and defining the experience of immersion in games. International Journal of Human-Computer Studies 66, 641–661 (2008) es_ES
dc.description.references Van Hout, W.J.P.J., Emmelkamp, P.M.G.: Exposure in Vivo Therapy. Encyclopedia of Psychotherapy, 761–768 (2003) es_ES
dc.description.references Meyerbröker, K., Emmelkamp, P.M.G.: Virtual Reality Exposure Therapy in Anxiety Disorders: A Systematic Review of Process-And-Outcome Studies. Depression and Anxiety 27, 933–944 (2010) es_ES
dc.description.references Botella, C., Bretón-López, J.M., Quero, S., Baños, R.M., García-Palacios, A.: Treating Cockroach Phobia with Augmented Reality. Behavior Therapy 41(3), 401–413 (2010) es_ES
dc.description.references Juan, M.C., Pérez, D.: Using augmented and virtual reality for the development of acrophobic scenarios. Comparison of the Levels of Presence and Anxiety. Computers & Graphics 34, 756–766 (2010) es_ES
dc.description.references St-Jacques, J., Bouchard, S., Bélanger, C.: Is Virtual Reality Effective to Motivate and Raise Interest in Phobic Children Toward Therapy? A Clinical Trial Study of In Vivo With In Virtuo Versus In Vivo Only Treatment Exposure. Journal of Clinical Psychiatry 71(7), 924–931 (2010) es_ES
dc.description.references Oblinger, D.: The next generation of educational engagement. Journal of Interactive Media in Education 8, 1–18 (2004) es_ES
dc.description.references Kronenberger, W.G., Mathews, V.P., Dunn, D.W., Wang, Y., Wood, E.A., Giauque, A.L., et al.: Media violence exposure and executive functioning in aggressive and control adolescence. Journal of Clinical Psychology 61(6), 725–737 (2005) es_ES
dc.description.references Wrzesien, M., Alcañiz Raya, M.: Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project. Computers and Education 55(1), 178–187 (2010) es_ES
dc.description.references Baños, R., Cebolla, A., Frías, A., Etchemendy, E., Botella, C., García Palacios, A., et al.: The ETIOBE MATES: A Serious Game platform to improve the learning of nutritional information in children. In: Proceedings of 14th Annual Cybertherapy and CyberPsychology Conference (2009) es_ES
dc.description.references Ceranoglu, T.A.: Video Games in Psychotherapy. Review of General Psychology 14(2), 141–146 (2010) es_ES
dc.description.references Parsons, S., Mitchell, P., Leonard, A.: The use and understanding of virtual environments by adolescents with autistic spectrum disorders. Journal of Autism and Development Disorders 34(4), 449–466 (2004) es_ES
dc.description.references Sharry, J., McDermott, M., Condron, J.: Relax To Win: Treating children with anxiety problems with a biofeedback video game. Eisteach 2(25), 22–26 (2003) es_ES
dc.description.references Nagarajan, S.S., Wang, X., Merzenich, M.M., Schreiner, C.E., Johnston, P., Jenkins, P., et al.: Speech modifications algorithms used for training language learning-impaired children. IEEE Transactions on Rehabilitation Engineering 6(3), 257–268 (1998) es_ES
dc.description.references Coyle, D., McGlade, N., Doherty, G., O’Reilly, G.: Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents. In: Proceedings of CHI, pp. 2937–2946 (2011) es_ES
dc.description.references Foa, E.B., Kozak, M.J.: Emotional processing of fear: Exposure to corrective information. Psychological Bulletin 99, 20–35 (1986) es_ES
dc.description.references Bandura, A.: Self-efficacy: Toward a unifying theory of behavioral change. Psychological Review 84, 191–215 (1977) es_ES
dc.description.references Frankl, V.E.: Paradoxical intention: A logotherapeutic technique. American Journal of Psychotherapy 14, 520–535 (1960) es_ES
dc.description.references Botella, C., Breton-López, J., Quero, S., Baños, R.M., García-Palacios, A., Zaragoza, I., Alcaniz, M.: Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study. Computers in Human Behaviour 27(1), 217–227 (2011) es_ES
dc.description.references Durkin, K., Barber, B.: Not so doomed: Computer game play and positive adolescent development. Applied Developmental Psychology 23(4), 373–392 (2002) es_ES
dc.description.references Szymanski, J., O’Donohue, W.: Fear of spiders questionnaire. Journal of Behavior Therapy and Experimental Psychiatry 26, 31–34 (1995) es_ES
dc.description.references Wolpe, J.: The practice of behavior therapy. Pergamon Press, New York (1969) es_ES
dc.description.references Schwarzer, R., Renner, B.: Social-cognitive predictors of health behavior: Action self-efficacy and coping self-efficacy. Health Psychology 19, 487–495 (2000) es_ES
dc.description.references Wrzesien, M., Alcañiz Raya, M., Botella, C., Burkhardt, J.M., Breton-López, J., Ortega, M., Beneito Brotons, D.: The Therapeutic Lamp: Treating Small- Animal Phobias. IEEE Computer Graphics and Applications 33(1), 80–86 (2013) es_ES
dc.description.references Luszczynska, A., Schwarzer, R.: Social cognitive theory. In: Conner, M., Norman, P. (eds.) Predicting Health Behaviour, 2nd edn., pp. 127–169. Open University Press, Buckingham (2005) es_ES


Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem