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Gamifying Impromptu Speech for ESL/EFL Students

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Gamifying Impromptu Speech for ESL/EFL Students

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dc.contributor.author Girardelli, Davide es_ES
dc.contributor.author Barroero, Patrizia es_ES
dc.contributor.author Gu, Tingting es_ES
dc.date.accessioned 2017-07-17T08:55:46Z
dc.date.available 2017-07-17T08:55:46Z
dc.date.issued 2016-10-27
dc.identifier.isbn 9788490484753
dc.identifier.uri http://hdl.handle.net/10251/85236
dc.description.abstract [EN] This paper outlines an impromptu speech activity entitled “Dented Helmet vs. Spambot” intended as part of any introductory public speaking course. The activity is designed to overcome specific affective and cognitive challenges of ESL/EFL students, in particular Chinese learners, and is inspired by the principles of gamification (Kapp, 2012) with core gaming elements such as “freedom to fail”, “rapid feedback”, and “storytelling”, The activity requires “Rory’s Story Cubes” (a set of nine six-sided dice designed to spark creativity) and a special set of slides. An exploratory assessment of the effectiveness of our proposed activity was conducted on a sample of Chinese EFL sophomores enrolled in an international branch campus of a U.S. university in China, with 81 students completing our questionnaire. Overall, our findings provided some initial support to the effectiveness of our activity in terms of strenghtening students’ ability to communicate orally “off the cuff”, promoting students’ understanding of the role of storytelling in effective presentations, fostering students’ understanding of the major organizational formats used in organizing speeches, and increasing students’ awareness of their nonverbal communication during oral presentations. es_ES
dc.format.extent 8 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 2nd. International conference on higher education advances (HEAD'16) es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.title Gamifying Impromptu Speech for ESL/EFL Students es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAD16.2015.2431
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Girardelli, D.; Barroero, P.; Gu, T. (2016). Gamifying Impromptu Speech for ESL/EFL Students. En 2nd. International conference on higher education advances (HEAD'16). Editorial Universitat Politècnica de València. 18-25. https://doi.org/10.4995/HEAD16.2015.2431 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Second International Conference on Higher Education Advances es_ES
dc.relation.conferencedate June 21-23,2016 es_ES
dc.relation.conferenceplace Valencia es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAD16/paper/view/2431 es_ES
dc.description.upvformatpinicio 18 es_ES
dc.description.upvformatpfin 25 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\2431 es_ES


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