[EN] The paper discusses how Location Based Mobile Games can successfully support informal educational activities. Referring to Location Based Mobile Games as meaning-making tool, the paper starts from a brief introduction, ...
Shliakhovchuk, Olena(Instytut Informatsiinykh Tekhnolohii i Zasobiv Navchannya, 2023)
[EN] In recent years, scholarly investigations have yielded the consensus that video games possess multifaceted attributes that extend beyond their conventional perception as mere sources of leisure, diversion, and ...
[EN] The way video games influence players, in particular, and society, in general, have been studied for several decades. Despite the early focus on the demonizing of video games, in the late 90s some researchers suggested ...
Hernández-Torres, Atteneri; Cadenas, Maria(Editorial Universitat Politècnica de València, 2021-09-28)
[EN] Human 2.0 project is about a gamification taken to the university classroom of the subject of Developmental Psychology. During their development, the students have created their human, named him and studied his ...