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Mobile Virtual Reality as an Educational Platform: A Pilot Study on the Impact of Immersion and Positive Emotion Induction in the Learning Process

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Mobile Virtual Reality as an Educational Platform: A Pilot Study on the Impact of Immersion and Positive Emotion Induction in the Learning Process

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dc.contributor.author Olmos-Raya, E. es_ES
dc.contributor.author Ferreira-Cavalcanti, J. es_ES
dc.contributor.author Contero, M. es_ES
dc.contributor.author Castellanos-Baena, M.C. es_ES
dc.contributor.author Chicci-Giglioli, I.A. es_ES
dc.contributor.author Alcañiz, M. es_ES
dc.date.accessioned 2018-06-11T04:27:33Z
dc.date.available 2018-06-11T04:27:33Z
dc.date.issued 2018 es_ES
dc.identifier.issn 1305-8215 es_ES
dc.identifier.uri http://hdl.handle.net/10251/103780
dc.description.abstract [EN] The purpose of this study is to evaluate the influence of emotional induction and level of immersion on knowledge acquisition and motivation. Two conditions were used for immersion modulation: a high immersive condition, which consisted of the viewing of educational content through a head-mounted-display; and a low immersive condition, which was achieved through direct viewing on a tablet. The emotional conditions, created through video simulation, consisted of a positive versus neutral mood induction procedure. The participants were 56 high school students enrolled on a social science course. The results indicate a significant effect of the positive emotion/high immersive condition in knowledge acquisition while positive emotion induction had a positive effect on the interest subscale of the motivation assessment tool used for both immersive conditions. es_ES
dc.language Inglés es_ES
dc.publisher Eurasia Publishing House es_ES
dc.relation.ispartof Eurasia Journal of Mathematics Science and Technology Education es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Immersion es_ES
dc.subject Emotion induction es_ES
dc.subject Motivation es_ES
dc.subject Knowledge acquisition es_ES
dc.subject Head-mounted display es_ES
dc.subject.classification EXPRESION GRAFICA EN LA INGENIERIA es_ES
dc.title Mobile Virtual Reality as an Educational Platform: A Pilot Study on the Impact of Immersion and Positive Emotion Induction in the Learning Process es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.29333/ejmste/85874 es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano - Institut Interuniversitari d'Investigació en Bioenginyeria i Tecnologia Orientada a l'Ésser Humà es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica es_ES
dc.description.bibliographicCitation Olmos-Raya, E.; Ferreira-Cavalcanti, J.; Contero, M.; Castellanos-Baena, M.; Chicci-Giglioli, I.; Alcañiz, M. (2018). Mobile Virtual Reality as an Educational Platform: A Pilot Study on the Impact of Immersion and Positive Emotion Induction in the Learning Process. Eurasia Journal of Mathematics Science and Technology Education. 14(6):2045-2057. doi:10.29333/ejmste/85874 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.29333/ejmste/85874 es_ES
dc.description.upvformatpinicio 2045 es_ES
dc.description.upvformatpfin 2057 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 14 es_ES
dc.description.issue 6 es_ES
dc.relation.pasarela S\355812 es_ES


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