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The ICT and gamification: tools for improving motivation and learning at universities

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The ICT and gamification: tools for improving motivation and learning at universities

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dc.contributor.author Serrano Lara, J. Javier es_ES
dc.contributor.author Fajardo Magraner, Félix es_ES
dc.date.accessioned 2018-06-13T08:53:14Z
dc.date.available 2018-06-13T08:53:14Z
dc.date.issued 2017-06-26
dc.identifier.isbn 9788490485903
dc.identifier.uri http://hdl.handle.net/10251/103946
dc.description.abstract [EN] The teacher-student technology gap and the lack of attention in the design of attractive and motivating learning methodologies often result in student´s demotivation and poor academic performance. To this end, from the research field, a series of methodologies and tools have been developed, such as gamification, as well as the introduction of ICT in lessons. By implementingSocrative, a classroom app to engage students, we tried to measure the evolution of students’ knowledge after the use of ICT and more interactive lessons. In addition, we tried to relate the level of motivation to students’ seating plan in the classroom (in rows). We also tried to analyse students' preferences and their feedback of the new techniques and methodologies used during the classes. The main result of the research is that the use of ICT and gamification in the classroom improved students’ motivation and learning, especially those who were less motivated. The direct relation between the students' seats in the classroom and their motivation was verified. At the same time, the learning differences between all the students in the classroom were reduced, achieving a balance between the learning and the motivation of the students. Keywords: Smartphone; incentive; learning; university students; Socrative. es_ES
dc.format.extent 9 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof Proceedings of the 3rd International Conference on Higher Education Advances es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject Smartphone es_ES
dc.subject Incentive es_ES
dc.subject University students es_ES
dc.subject Socrative es_ES
dc.title The ICT and gamification: tools for improving motivation and learning at universities es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAD17.2017.5286
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Serrano Lara, JJ.; Fajardo Magraner, F. (2017). The ICT and gamification: tools for improving motivation and learning at universities. En Proceedings of the 3rd International Conference on Higher Education Advances. Editorial Universitat Politècnica de València. 540-548. https://doi.org/10.4995/HEAD17.2017.5286 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Third International Conference on Higher Education Advances es_ES
dc.relation.conferencedate June 21-23,2017 es_ES
dc.relation.conferenceplace Valencia, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAD17/paper/view/5286 es_ES
dc.description.upvformatpinicio 540 es_ES
dc.description.upvformatpfin 548 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\5286 es_ES


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