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Developing Communication Competencies Through E-Learning: The Motivating Potential of Adaptive Video Role Play

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Developing Communication Competencies Through E-Learning: The Motivating Potential of Adaptive Video Role Play

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dc.contributor.author Hiemstra, Djoerd es_ES
dc.contributor.author Zagt, Anne es_ES
dc.date.accessioned 2018-06-20T06:32:45Z
dc.date.available 2018-06-20T06:32:45Z
dc.date.issued 2017-06-26
dc.identifier.isbn 9788490485903
dc.identifier.uri http://hdl.handle.net/10251/104384
dc.description.abstract [EN] To develop competence through e-learning tools, students must be motivated to use these tools. Hence, we conducted two empirical studies to explore the motivating potential of an adaptive video role playing game (AVR) for training communication competencies. In Study 1 (N = 54), we used a within-person design to examine students’ motivation in three learning conditions: in the classroom, when playing the AVR, and when doing homework. The results showed that, relative to the homework condition, in the AVR condition students were higher in perceived competence, relatedness, intrinsic motivation, and flow. No difference between the classroom condition and the AVR condition were found. In Study 2 (N = 150), we used a randomized experimental design to examine the motivational consequences of using videos (AVR) rather than photos (APR) in the adaptive role playing game. We found that, relative to students in the APR condition, students in the AVR condition were higher in relatedness and flow. No differences in perceived competence, autonomy, and intrinsic motivation were observed. We conclude that an AVR may have considerable motivational benefits relative to common homework assignments, and some motivational benefits relative to an APR. es_ES
dc.format.extent 9 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof Proceedings of the 3rd International Conference on Higher Education Advances es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject E-learning es_ES
dc.subject Video role play es_ES
dc.subject Games es_ES
dc.subject Motivation es_ES
dc.subject Flow es_ES
dc.title Developing Communication Competencies Through E-Learning: The Motivating Potential of Adaptive Video Role Play es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAD17.2017.5264
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Hiemstra, D.; Zagt, A. (2017). Developing Communication Competencies Through E-Learning: The Motivating Potential of Adaptive Video Role Play. En Proceedings of the 3rd International Conference on Higher Education Advances. Editorial Universitat Politècnica de València. 468-476. https://doi.org/10.4995/HEAD17.2017.5264 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Third International Conference on Higher Education Advances es_ES
dc.relation.conferencedate June 21-23,2017 es_ES
dc.relation.conferenceplace Valencia, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAD17/paper/view/5264 es_ES
dc.description.upvformatpinicio 468 es_ES
dc.description.upvformatpfin 476 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\5264 es_ES


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