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Results of the use of Kahoot! gamification tool in a course of Chemistry

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Results of the use of Kahoot! gamification tool in a course of Chemistry

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dc.contributor.author Ares, Ana María es_ES
dc.contributor.author Bernal, Jorge es_ES
dc.contributor.author Nozal, María Jesús es_ES
dc.contributor.author Sánchez, Francisco Javier es_ES
dc.contributor.author Bernal, José es_ES
dc.date.accessioned 2018-10-05T13:10:58Z
dc.date.available 2018-10-05T13:10:58Z
dc.date.issued 2018-07-02T13:10:58Z
dc.identifier.isbn 9788490486900 es_ES
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/109665
dc.description.abstract [EN] The present study examines the use of Kahoot! as a gamification tool to explore mixed learning strategies. We analyze its use in two different groups of a theoretical subject of the third course of the Degree in Chemistry. An empirical-analytical methodology was used using Kahoot! in two different groups of students, with different frequencies. The academic results of these two group of students were compared between them and with those obtained in the previous course, in which Kahoot! was not employed, with the aim of measuring the evolution in the students´ knowledge. The results showed, in all cases, that the use of Kahoot! has led to a significant increase in the overall marks, and in the number of students who passed the subject. Moreover, some differences were also observed in students´ academic performance according to the group. Finally, it can be concluded that the use of a gamification tool (Kahoot!) in a university classroom had generally improved students´ learning and marks, and that this improvement is more prevalent in those students who have achieved a better Kahoot! performance. es_ES
dc.description.sponsorship Authors gratefully acknowledge funding (Universidad de Valladolid, Área de Formación e Innovación Docente; Project Nº12). The authors wish also to thank David Rixham (White Rose English School, Valladolid, Spain) for performing the English revision.
dc.description.uri http://ocs.editorial.upv.es/index.php/HEAD/HEAD18 es_ES
dc.format.extent 8
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 4th International Conference on Higher Education Advances (HEAD'18)
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject Academic improvement
dc.subject Gamification
dc.subject Information and Communication Technologies
dc.subject Kahoot!
dc.subject Smartphones
dc.subject University students
dc.title Results of the use of Kahoot! gamification tool in a course of Chemistry es_ES
dc.type Comunicación en congreso es_ES
dc.type Capítulo de libro es_ES
dc.identifier.doi 10.4995/HEAD18.2018.8179 es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Ares, AM.; Bernal, J.; Nozal, MJ.; Sánchez, FJ.; Bernal, J. (2018). Results of the use of Kahoot! gamification tool in a course of Chemistry. Editorial Universitat Politècnica de València. 1215-1222. https://doi.org/10.4995/HEAD18.2018.8179 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Fourth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 20-22,2018 es_ES
dc.relation.conferenceplace Valencia, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAD18/paper/view/8179 es_ES
dc.description.upvformatpinicio 1215
dc.description.upvformatpfin 1222
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\8179 es_ES
dc.contributor.funder Universidad de Valladolid


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