Ehrlich, Nea(Universitat Politècnica de València, 2024-03-04)
[EN] Why is animation such a central aesthetic in today s epistemic environment and when did viewers begin to accept animation s veracity, despite looking nothing like photorealism or anything one would witness directly? ...
Rall, Hannes; Weber, Wibke; Harper, Emma(Universitat Politècnica de València, 2024-03-04)
[EN] This paper examines and discusses potential factors that may trigger authenticity in animated immersive environments. Our discussion draws upon three forms of authenticity, categorized as objective, constructive or ...
Mauna, Florencia(Universitat Politècnica de València, 2024-03-04)
[EN] This article is part of the reflection on the Japanese animated series Hakuoki Shinsegumi Kitan (Idea Factory, 2010), an adaptation of an otome video game saga with the name of Hakouki. The narrative places us in the ...
Lamosa, Ángel-José-F.; López-Chao, Vicente(Universitat Politècnica de València, 2024-03-04)
[EN] This article delves into an in-depth exploration and enhancement of the principle of follow through and overlapping action. The primary objective is to present a pragmatic and all-encompassing approach that systematically ...
Vicent-Ibáñez, Mireya; Antona-Jimeno, Tamara; Bonaut-Iriarte, Joseba(Universitat Politècnica de València, 2024-03-04)
[EN] The adaptation of fairy tales allows stories to be kept alive over time. Nowadays, it can also be a tool of Japanization by allowing elements of Japanese culture to be introduced into originally Western stories. This ...