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Crawford, R. (2019). Learning Gain using a game improve pharmacology knowledge in two transnational HE institutes. En HEAD'19. 5th International Conference on Higher Education Advances. Editorial Universitat Politècnica de València. 1321-1328. https://doi.org/10.4995/HEAD19.2019.9412
Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/125720
Título: | Learning Gain using a game improve pharmacology knowledge in two transnational HE institutes | |
Autor: | Crawford, Russell | |
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[EN] Gamification in higher education has been shown to provide a diverse range of learning opportunities for higher education practitioners as well as students. Building on our research exploring the benefits of using a ...[+]
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Derechos de uso: | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | |
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Versión del editor: | http://ocs.editorial.upv.es/index.php/HEAD/HEAD19/paper/view/9412 | |
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