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Procedural modeling historical buildings for serious games

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Procedural modeling historical buildings for serious games

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dc.contributor.author Besuievsky, Gonzalo es_ES
dc.contributor.author Patow, Gustavo es_ES
dc.date.accessioned 2020-03-10T13:00:25Z
dc.date.available 2020-03-10T13:00:25Z
dc.date.issued 2013-11-05
dc.identifier.uri http://hdl.handle.net/10251/138664
dc.description.abstract [EN] In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old town, through a methodology that facilitates their reconstruction. We allow having in a short time an approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for serious game development pipelines, whose objective is focused not only on accuracy and realism, but also on transmitting a sense of immersion to the player. es_ES
dc.description.abstract [ES] En este trabajo apuntamos al objetivo de obtener edificios históricos virtuales con alto nivel de detalle, como por ejemplo un castillo o un barrio de una ciudad antigua, a través de una metodología que facilite su reconstrucción. Las herramientas que proponemos nos permiten obtener rápidamente un modelo aproximado y flexible para ser explorado, analizado o eventualmente modificado. Modelos con estas características son esenciales para el desarrollo en plataformas de juegos serios, cuyo objetivo fundamental se centra no sólo en la precisión y el realismo, sino también en transmitir una sensación de inmersión para el jugador. es_ES
dc.description.sponsorship We would like to thank Adriana Desplans for help with the Carcassonne prototype. This work was partially funded with grant TIN2010-20590-C02-02 from Ministerio de Ciencia e Innovación, Spain. es_ES
dc.language Inglés es_ES
dc.publisher Universitat Politècnica de València es_ES
dc.relation.ispartof Virtual Archaeology Review es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Modelado procedural es_ES
dc.subject Arquitectura histórica es_ES
dc.subject Procedural modeling es_ES
dc.subject Historical architecture es_ES
dc.title Procedural modeling historical buildings for serious games es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.4995/var.2013.4268
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//TIN2010-20590-C02-02/ES/AVANCES EN REALIDAD VIRTUAL PARA APLICACIONES PUNTERAS-UDG/ es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Besuievsky, G.; Patow, G. (2013). Procedural modeling historical buildings for serious games. Virtual Archaeology Review. 4(9):160-166. https://doi.org/10.4995/var.2013.4268 es_ES
dc.description.accrualMethod OJS es_ES
dc.relation.publisherversion https://doi.org/10.4995/var.2013.4268 es_ES
dc.description.upvformatpinicio 160 es_ES
dc.description.upvformatpfin 166 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 4 es_ES
dc.description.issue 9 es_ES
dc.identifier.eissn 1989-9947
dc.relation.pasarela OJS\4268 es_ES
dc.contributor.funder Ministerio de Ciencia e Innovación es_ES
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dc.description.references CityEngine 2011. www.procedural.com es_ES
dc.description.references G. Besuievsky and G. Patow, A Procedural Modelling Approach for Automatic Generation of LoD Building Models, Proceedings of the CISBAT 2011, pp. 993-998, Lausanne, Switzerland. es_ES
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