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Vitoria-Gasteiz Medieval Interacción entre realidad virtual y aumentada en el siglo XVI

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Vitoria-Gasteiz Medieval Interacción entre realidad virtual y aumentada en el siglo XVI

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Pérez-Valle, A.; Sillaurren, S.; Aguirrezabal, P.; Gómez De Segura, JD.; Sagasti, D. (2013). Vitoria-Gasteiz Medieval Interacción entre realidad virtual y aumentada en el siglo XVI. Virtual Archaeology Review. 4(9):190-197. https://doi.org/10.4995/var.2013.4273

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/138689

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Título: Vitoria-Gasteiz Medieval Interacción entre realidad virtual y aumentada en el siglo XVI
Otro titulo: Medieval Victoria-Gasteiz Interaction between virtual and augmented reality in the 16th century
Autor: Pérez-Valle, Ainhoa Sillaurren, Sara Aguirrezabal, Pablo Gómez de Segura, José Daniel Sagasti, Diego
Fecha difusión:
Resumen:
[ES] Vitoria-Gasteiz Medieval es un juego que permite conocer la historia y la forma de vida de esta villa en el Siglo XVI, la cual ha sido reconstruida a través de un software procedural. Esta aplicación interactiva permite ...[+]


[EN] Medieval Vitoria-Gasteiz’s game provides information about the history and lifestyle of this town in the 16th century, which has been rebuilt through procedural software. This interactive application allows you to enjoy ...[+]
Palabras clave: Mixed reality , Interactive learning environments , Tourism , Teaching/learning strategies , Realidad mixta , Entornos de aprendizaje interactivos , Turismo , Estrategias de enseñanza/aprendizaje
Derechos de uso: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
Fuente:
Virtual Archaeology Review. (eissn: 1989-9947 )
DOI: 10.4995/var.2013.4273
Editorial:
Universitat Politècnica de València
Versión del editor: https://doi.org/10.4995/var.2013.4273
Agradecimientos:
Este proyecto ha sido parcialmente financiado por el Ministerio de Ciencia e Innovación de España.
Tipo: Artículo

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References

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