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dc.contributor.author | Pérez-Valle, Ainhoa | es_ES |
dc.contributor.author | Sillaurren, Sara | es_ES |
dc.contributor.author | Aguirrezabal, Pablo | es_ES |
dc.contributor.author | Gómez de Segura, José Daniel | es_ES |
dc.contributor.author | Sagasti, Diego | es_ES |
dc.coverage.spatial | east=-2.6817918; north=42.8591656; name=Vitòria-Gasteiz, Espanya | es_ES |
dc.date.accessioned | 2020-03-11T08:46:16Z | |
dc.date.available | 2020-03-11T08:46:16Z | |
dc.date.issued | 2013-11-05 | |
dc.identifier.uri | http://hdl.handle.net/10251/138689 | |
dc.description.abstract | [ES] Vitoria-Gasteiz Medieval es un juego que permite conocer la historia y la forma de vida de esta villa en el Siglo XVI, la cual ha sido reconstruida a través de un software procedural. Esta aplicación interactiva permite disfrutar de una experiencia que fusiona la parte virtual con una visita a las calles de la ciudad en la actualidad, lo cual os permitirá viajar a través del tiempo. El juego se convierte en una competición en la que los usuarios tendrán que superar retos y podrán disfrutar de las ventajas que ofrece la realidad aumentada. El objetivo principal del proyecto es la transmisión del patrimonio cultural. Esto se realiza a través de una de las mejores vías para ello, de una forma divertida. Aprender “jugando”. Siendo la educación y el turismo los principales campos de aplicación. | es_ES |
dc.description.abstract | [EN] Medieval Vitoria-Gasteiz’s game provides information about the history and lifestyle of this town in the 16th century, which has been rebuilt through procedural software. This interactive application allows you to enjoy an experience that merges the virtual party with an ‘in situ’ visit to the city’s streets nowadays, enabling travel through time. The game becomes a competition in which users have to overcome challenges and could enjoy Augmented Reality’s benefits. The main goal of the project is the cultural heritage transmission. And this is done through one of the best ways to do this, in a funny way. Learn “playing”. Being education and tourism the main application fields. | es_ES |
dc.description.sponsorship | Este proyecto ha sido parcialmente financiado por el Ministerio de Ciencia e Innovación de España. | es_ES |
dc.language | Español | es_ES |
dc.publisher | Universitat Politècnica de València | es_ES |
dc.relation.ispartof | Virtual Archaeology Review | es_ES |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Mixed reality | es_ES |
dc.subject | Interactive learning environments | es_ES |
dc.subject | Tourism | es_ES |
dc.subject | Teaching/learning strategies | es_ES |
dc.subject | Realidad mixta | es_ES |
dc.subject | Entornos de aprendizaje interactivos | es_ES |
dc.subject | Turismo | es_ES |
dc.subject | Estrategias de enseñanza/aprendizaje | es_ES |
dc.title | Vitoria-Gasteiz Medieval Interacción entre realidad virtual y aumentada en el siglo XVI | es_ES |
dc.title.alternative | Medieval Victoria-Gasteiz Interaction between virtual and augmented reality in the 16th century | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.4995/var.2013.4273 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Pérez-Valle, A.; Sillaurren, S.; Aguirrezabal, P.; Gómez De Segura, JD.; Sagasti, D. (2013). Vitoria-Gasteiz Medieval Interacción entre realidad virtual y aumentada en el siglo XVI. Virtual Archaeology Review. 4(9):190-197. https://doi.org/10.4995/var.2013.4273 | es_ES |
dc.description.accrualMethod | OJS | es_ES |
dc.relation.publisherversion | https://doi.org/10.4995/var.2013.4273 | es_ES |
dc.description.upvformatpinicio | 190 | es_ES |
dc.description.upvformatpfin | 197 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 4 | es_ES |
dc.description.issue | 9 | es_ES |
dc.identifier.eissn | 1989-9947 | |
dc.relation.pasarela | OJS\4273 | es_ES |
dc.contributor.funder | Ministerio de Ciencia e Innovación | es_ES |
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