- -

Natural interaction in Virtual Environments for Cultural Heritage: Giotto in 3D and Etruscanning study cases

RiuNet: Institutional repository of the Polithecnic University of Valencia

Share/Send to

Cited by

Statistics

Natural interaction in Virtual Environments for Cultural Heritage: Giotto in 3D and Etruscanning study cases

Show full item record

Pietroni, E.; Rufa, C. (2012). Natural interaction in Virtual Environments for Cultural Heritage: Giotto in 3D and Etruscanning study cases. Virtual Archaeology Review. 3(7):86-91. https://doi.org/10.4995/var.2012.4394

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/139140

Files in this item

Item Metadata

Title: Natural interaction in Virtual Environments for Cultural Heritage: Giotto in 3D and Etruscanning study cases
Author: Pietroni, Eva Rufa, Claudio
Issued date:
Abstract:
[EN] A basic limit of most of VR applications created by the scientific community and reproducing cultural sites or artefacts is that they do not fire up the attention of public, in comparison with the great potentialities ...[+]


[ES] Un límite básico de la mayoría de las aplicaciones de realidad virtual creadas por la comunidad científica que reproducen sitios culturales o artefactos es que no logran activar la atención del público, en contraposición ...[+]
Subjects: Virtual reality , Cultural context , Communication , Percepcion , Natural interaction , Learning , Cognition , Realidad virtual , Contexto cultural , Comunicación , Percepción , Interacción natural , Aprendizaje , Cognición
Copyrigths: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
Source:
Virtual Archaeology Review. (eissn: 1989-9947 )
DOI: 10.4995/var.2012.4394
Publisher:
Universitat Politècnica de València
Publisher version: https://doi.org/10.4995/var.2012.4394
Type: Artículo

References

ALISI T., DEL BIMBO A., VALLI A. (2005): "Natural interfaces to enhance visitors' experiences", IEE Multimedia, vol. 12, nº 3.

ANTINUCCI, F. (2004): Comunicare il museo, Laterza, Roma.

ANNUNZIATO, M., BONINI, E., PIERUCCI, P., PIETRONI, E. (2008): "Cultural mirrors: an epistemological approach to artificial life for cultural heritage communication", in Digital Media and its Applications in Cultural Heritage, edited by Jamal Al-Qawasmi, Michele A. Chiuni, sabry El-Hakim, pp. 219- 135. [+]
ALISI T., DEL BIMBO A., VALLI A. (2005): "Natural interfaces to enhance visitors' experiences", IEE Multimedia, vol. 12, nº 3.

ANTINUCCI, F. (2004): Comunicare il museo, Laterza, Roma.

ANNUNZIATO, M., BONINI, E., PIERUCCI, P., PIETRONI, E. (2008): "Cultural mirrors: an epistemological approach to artificial life for cultural heritage communication", in Digital Media and its Applications in Cultural Heritage, edited by Jamal Al-Qawasmi, Michele A. Chiuni, sabry El-Hakim, pp. 219- 135.

BASILE, G. (Ed.) (2010): I colori di Giotto. La Basilica di Assisi: restauro e restituzione virtuale, Silvana Editore, Milano.

BATESON, G. (1972): Steps to Ecology of Mind, San Francisco: Chandler Press.

BATESON, G. (1979): Mind and Nature: a necessary unit, New York: Dutton.

CANTONI, V., CELLARIO, M., PORTA, M. (2004): "Perspectives and challenges in e-learning: towards natural interaction paradigms", in Journal of Visual Languages & Computing, Volume 15, Issue 5, pp. 333- 345. http://dx.doi.org/10.1016/j.jvlc.2003.10.002

CASTELLANO, G., BRESIN, R., CAMURRI, A., VOLPE, G. (2007): "Expressive control of music and visual media by full-body movement", in Proceedings of the Conference on New Interfaces for Musical Expression (NIME07), New York, NY, USA http://dx.doi.org/10.1145/1279740.1279829

CASTELLANO, G., VILLALBA, S.D., CAMURRI, A. (2007): "Recognising Human Emotions from Body Movement and Gesture Dynamcs", in Proceedings of the 2nd International Conference on Affective Computing and Intelligent Interaction, Lisbon September.

FORTE, M., PIETRONI, E., RUFA, C. (2002): "Musealising the Virtual: The Virtual Reality Project of the Scrovegni Chapel of Padua, in VSMM Proceedings of the Eighth International Conference on Virtual Systems and Multimedia-"Creative and Digital Culture", pp 43-52.

FORTE, M. (ed.) (2008): La Villa di Livia, un percorso di ricerca di archeologia virtuale, ed. Erma di Bretschneider, Roma.

HUPPERETZ, W., PIETRONI, E., PLETINCKX, D., SANNIBALE, M. (2011): "The Regolini Galassi Tomb revisited. 3D reconstruction as a research instrument", in Etruscans, eminet women and powerful men, edited by Patricia S. Lulof, Iefke van Kampen, ed. W Books, pp. 172-176.

MELLET-D'HUART, D. (2006): "A Model of (En)Action to approach Embodiment: A Cornerstone for the Design of Virtual Environments for Learning", in WIN W. & HEDLEY N., Eds. Journal of Virtual reality, special issue on education. Springer London. Volume 10, Numbers 3-4 / December, 2006, pp. 253-269. http://dx.doi.org/10.1007/s10055-006-0038-2

PIETRONI, E., ANTINUCCI, F. (2010): " The Approval of the Franciscan Rule". Virtual Experience among the Characters of Giotto's Work", in Proceedings of the 11th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2010), edited by A. Artusi, M. Joly- Parvex,G. Lucet, A. Ribes, and D. Pitzalis.

RYAN, M.L. (2001): "Narrative as Virtual Reality: Immersion and Interactivity" in Literature and Electronic Media, Baltimore and London, Johns Hopkins University press, HB, pp. 399.

VARELA, F., THOMPSON, E. - ROSCH, E. (1991): "The Embodied Mind. Cognitive Science and Human Experience", MIT Press, Cambridge. Natural Interaction, article on Museum practise: http://naturalinteraction.org/index.php entry=entry070224- 123657

VARELA, F. (1990): "Il corpo come macchina ontologica", in M. Ceruti, L. Preta, pp. 45-54.

[-]

This item appears in the following Collection(s)

Show full item record