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dc.contributor.author | Pietroni, Eva | es_ES |
dc.contributor.author | Rufa, Claudio | es_ES |
dc.date.accessioned | 2020-03-23T07:52:28Z | |
dc.date.available | 2020-03-23T07:52:28Z | |
dc.date.issued | 2012-11-18 | |
dc.identifier.uri | http://hdl.handle.net/10251/139140 | |
dc.description.abstract | [EN] A basic limit of most of VR applications created by the scientific community and reproducing cultural sites or artefacts is that they do not fire up the attention of public, in comparison with the great potentialities of VR system for cultural transmission: they are often lacking in emotional storytelling and difficult to manage. An important factor is the need of more natural and simple interfaces, especially for applications hosted inside museums. Starting from our experience in this domain, we propose new metaphors of narration and paradigm of interaction based on natural interfaces (body movements), presenting three study cases: “The Rule confirmation: virtual experience among Giotto's characters”, “Etruscanning3D”, “Virtual Exploration of the ancient Pharmacy of S. Maria della Scaletta Hospital at Imola”. | es_ES |
dc.description.abstract | [ES] Un límite básico de la mayoría de las aplicaciones de realidad virtual creadas por la comunidad científica que reproducen sitios culturales o artefactos es que no logran activar la atención del público, en contraposición y contraste con las grandes potencialidades que ofrecen los sistemas de RV para la transmisión cultural. A menudo estas aplicaciones carecen de una narración emocional y son difíciles de manejar. Un factor importante a tener en cuenta es la necesidad de generar interfaces más naturales y sencillos, especialmente para las aplicaciones alojadas en el interior de los museos. A partir de nuestra experiencia en este campo, se proponen nuevas metáforas de narración y paradigmas de interacción basados en interfaces naturales (movimientos corporales). Para ello se presentan tres casos de estudio:“La confirmación de la regla: experiencia virtual entre los personajes de Giotto”, “Etruscanning3D”, y “Exploración Virtual de la antigua Farmacia del hospital de S. Maria della Scalet | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Universitat Politècnica de València | es_ES |
dc.relation.ispartof | Virtual Archaeology Review | es_ES |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Virtual reality | es_ES |
dc.subject | Cultural context | es_ES |
dc.subject | Communication | es_ES |
dc.subject | Percepcion | es_ES |
dc.subject | Natural interaction | es_ES |
dc.subject | Learning | es_ES |
dc.subject | Cognition | es_ES |
dc.subject | Realidad virtual | es_ES |
dc.subject | Contexto cultural | es_ES |
dc.subject | Comunicación | es_ES |
dc.subject | Percepción | es_ES |
dc.subject | Interacción natural | es_ES |
dc.subject | Aprendizaje | es_ES |
dc.subject | Cognición | es_ES |
dc.title | Natural interaction in Virtual Environments for Cultural Heritage: Giotto in 3D and Etruscanning study cases | es_ES |
dc.type | Artículo | es_ES |
dc.identifier.doi | 10.4995/var.2012.4394 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Pietroni, E.; Rufa, C. (2012). Natural interaction in Virtual Environments for Cultural Heritage: Giotto in 3D and Etruscanning study cases. Virtual Archaeology Review. 3(7):86-91. https://doi.org/10.4995/var.2012.4394 | es_ES |
dc.description.accrualMethod | OJS | es_ES |
dc.relation.publisherversion | https://doi.org/10.4995/var.2012.4394 | es_ES |
dc.description.upvformatpinicio | 86 | es_ES |
dc.description.upvformatpfin | 91 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.volume | 3 | es_ES |
dc.description.issue | 7 | es_ES |
dc.identifier.eissn | 1989-9947 | |
dc.relation.pasarela | OJS\4394 | es_ES |
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