- -

Pompeya como caso de estudio: La visualización digital aplicada a la arqueología de una ciudad vesubiana

RiuNet: Institutional repository of the Polithecnic University of Valencia

Share/Send to

Cited by

Statistics

  • Estadisticas de Uso

Pompeya como caso de estudio: La visualización digital aplicada a la arqueología de una ciudad vesubiana

Show full item record

Apollonio, FI.; Benedetti, B.; Diarte Blasco, P.; Gaiani, M.; Guidazzoli, A. (2010). Pompeya como caso de estudio: La visualización digital aplicada a la arqueología de una ciudad vesubiana. Virtual Archaeology Review. 1(1):59-62. https://doi.org/10.4995/var.2010.4773

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/139915

Files in this item

Item Metadata

Title: Pompeya como caso de estudio: La visualización digital aplicada a la arqueología de una ciudad vesubiana
Author: Apollonio, Fabrizio I. Benedetti, B. Diarte Blasco, P. Gaiani, Marco Guidazzoli, Antonella
Issued date:
Abstract:
[ES] La experiencia llevada a cabo en Pompeya tiene como objetivo la formación de un Sistema Informativo que permita conservar, gestionar e integrar los datos, archivos y documentos recogidos en diferentes momentos y ...[+]


[EN] The objective of the experience in Pompeii is to set up an Information System that will enable us to conserve, manage and integrate the data, files and documents gathered at different times and in different areas of ...[+]
Subjects: Visualization , 3D-modeling , Information-system , 3D-Data capture , Archaeology , Visualización , Modelo 3D , Sistema de información , Arqueología
Copyrigths: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
Source:
Virtual Archaeology Review. (eissn: 1989-9947 )
DOI: 10.4995/var.2010.4773
Publisher:
Universitat Politècnica de València
Publisher version: https://doi.org/10.4995/var.2010.4773
Type: Artículo

Location


 

References

BENEDETTI B., GAIANI M., GUZZO P.G. (2008), Scientific knowledge and information representations in historical-technical archives of archaeological sites: Pompeii as a case study, in Proceeding "DMACH: Digital Media and its Applications in Cultural Heritage- 2008", 3-6 November, 2008, University of Petra, Amman, Jordan.

FREEDMAN, D. H. (2005): "It doesn't just look real- it is real. The big shift in how we watch will be from flat screen to 3-D", en Newsweek, 18 of September of 2005, [online] http://www.msmbc.com [Consulta: 1-02-2007].

GRANDE LEON, A. (2002): "Itálica virtual. Un proyecto educativo que hace Historia", en PH Boletín del Instituto Andaluz del Patrimonio Histórico, nº 40/41, pp. 241-247. [+]
BENEDETTI B., GAIANI M., GUZZO P.G. (2008), Scientific knowledge and information representations in historical-technical archives of archaeological sites: Pompeii as a case study, in Proceeding "DMACH: Digital Media and its Applications in Cultural Heritage- 2008", 3-6 November, 2008, University of Petra, Amman, Jordan.

FREEDMAN, D. H. (2005): "It doesn't just look real- it is real. The big shift in how we watch will be from flat screen to 3-D", en Newsweek, 18 of September of 2005, [online] http://www.msmbc.com [Consulta: 1-02-2007].

GRANDE LEON, A. (2002): "Itálica virtual. Un proyecto educativo que hace Historia", en PH Boletín del Instituto Andaluz del Patrimonio Histórico, nº 40/41, pp. 241-247.

GAIANI, M., GAMBERINI, E., TONELLI, G. (2002). A framework to use virtual worlds generated from real world 3D models as Work Tool for Architectural & Archaeological Restoration on the Web. International Journal of Design Computing, Special Issue on Designing Virtual Worlds, 4. Retrieved March 2008 from http://faculty.arch.usyd.edu.au/kcdc/journal/vol4/.

GAIANI, M., MICOLI, L.L. (2005). A framework to build and visualize 3D models from real world data for historical architecture and archaeology as a base for a 3D information system. In M. Forte (Ed.), The reconstruction of Archaeological Landscapes through Digital Technologies, proceedings of the 2nd Italy-United States Workshop, (pp. 103-125) Berkeley, USA. BAR International series, 1379, 2005.

GAIANI, M., MICOLI, L.L., RUSSO, M. (2005). The Monuments Restoration Yard: a Virtualization Method and the Case of Study of Sala delle Cariatidi in Palazzo Reale, Milan. In S.El-Hakim, F.Remondino (Ed.), Proceedings of the ISPRS Working Group V/4 Workshop 3D-ARCH 2005: "Virtual Reconstruction and Visualization of Complex Architectures", The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XXXVI, 5/17.

PEREZ-JUEZ GIL, A. (2006): Gestión del patrimonio arqueológico. Ariel. Barcelona.

PLETINCKX, D. et al. (2004): "Telling the local story: an interactive cultural presentation system for community and regional settings", en Proceedings of the 5th International Symposium on Virtual Reality, Archaeology, and Cultural Heritage, VAST 2004. pp. 233-239.

[-]

recommendations

 

recommendations

 

This item appears in the following Collection(s)

Show full item record