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The wire games. A gaming experience within a Grade Class

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The wire games. A gaming experience within a Grade Class

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Montero-Navarro, A.; Rodríguez-Sánchez, J.; Gallego-Losada, R.; González-Torres, T. (2020). The wire games. A gaming experience within a Grade Class. WPOM-Working Papers on Operations Management. 11(1):14-24. https://doi.org/10.4995/wpom.v11i1.12823

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/147709

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Title: The wire games. A gaming experience within a Grade Class
Secondary Title: Los Juegos de Alambre. Una experiencia de juego en una clase de grado
Author: Montero-Navarro, Antonio Rodríguez-Sánchez, José-Luis Gallego-Losada, Rocio González-Torres, Thais
Issued date:
Abstract:
[ES] Este trabajo describe en profundidad el desarrollo de un juego específico, utilizado como herramienta para conseguir el siguiente propósito: comprobar el grado de adquisición de conocimiento de una asignatura así ...[+]


[EN] This work describes in detail the development of an educational game as a tool to check the degree of acquisition and consolidation of knowledge of the student in relation to a subject are . It is proposed as a ...[+]
Subjects: Games , Serious games , Competences , Learning , Juegos , Técnicas de competición , Competencias , Aprendizaje
Copyrigths: Reconocimiento (by)
Source:
WPOM-Working Papers on Operations Management. (eissn: 1989-9068 )
DOI: 10.4995/wpom.v11i1.12823
Publisher:
Universitat Politècnica de València
Publisher version: https://doi.org/10.4995/wpom.v11i1.12823
Type: Artículo

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