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Citizen Science y Gamification aplicados a los Bienes Culturales

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Citizen Science y Gamification aplicados a los Bienes Culturales

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Senatore, L.; Gallozzi, A.; Cigola, M.; Strollo, RM. (2020). Citizen Science y Gamification aplicados a los Bienes Culturales. EGA Expresión Gráfica Arquitectónica. 25(39):232-239. https://doi.org/10.4995/ega.2020.11586

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/149675

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Title: Citizen Science y Gamification aplicados a los Bienes Culturales
Secondary Title: Citizen Science and Gamification for Cultural Heritage
Author: Senatore, Luca Gallozzi, Arturo Cigola, Michela Strollo, Rodolfo M.
Issued date:
Abstract:
[ES] Este artículo presenta un procedimiento aplicado al levantamiento de los monumentos arqueológicos y arquitectónicos basado en un modelo de gamificación. La metodología puede devolver automáticamente datos científicos ...[+]


[EN] Focus of this article is a procedure of knowledge for Built Cultural Heritage based on a model of gamification applied to scientific survey of the monuments. Automatically, the methodology is able to return scientific ...[+]
Subjects: Cultural heritage , Gamification , Citizen Science , Survey , Valorization , ICT , Bienes culturales , Gamificación , Levantamiento , Valoración
Copyrigths: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
Source:
EGA Expresión Gráfica Arquitectónica. (issn: 1133-6137 ) (eissn: 2254-6103 )
DOI: 10.4995/ega.2020.11586
Publisher:
Universitat Politècnica de València
Publisher version: https://doi.org/10.4995/ega.2020.11586
Type: Artículo

References

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BUJARI, A., CIMAN, M., GAGGI, O. and PAlAZZI C., 2017. Using gamification to discover cultural heritage locations from geo-tagged photos. , 21, 235-252. https://doi.org/10.1007/s00779-016-0989-6.

CLINI P., CERQUETTI M.G., BERTUCCIOLI l., INVERNIZZI l., and GASPARINI M., 2016. Integrated methodologies for the study, enhancement and sharing of archaeological heritage: the ArcheoFano project. 6(2), 81-92. https://doi.org/10.2423/i22394303v6n2p81 [+]
BAMPATZIA S., BOURlAKOS I., ANTONIOU A., VASSIlAKIS C., lEPOURAS G., and WAllACE M., 2016. en Bottino R., Jeuring J., Veltkamp R. (eds) Games and learning Alliance. GAlA 2016. lecture notes in Computer Science, pp. 331-342. Cham: Springer. https://doi.org/10.1007/978-3-319-50182-6_30

BUJARI, A., CIMAN, M., GAGGI, O. and PAlAZZI C., 2017. Using gamification to discover cultural heritage locations from geo-tagged photos. , 21, 235-252. https://doi.org/10.1007/s00779-016-0989-6.

CLINI P., CERQUETTI M.G., BERTUCCIOLI l., INVERNIZZI l., and GASPARINI M., 2016. Integrated methodologies for the study, enhancement and sharing of archaeological heritage: the ArcheoFano project. 6(2), 81-92. https://doi.org/10.2423/i22394303v6n2p81

GAllOZZI A. SENATORE l. and DE ROSA G., 2017. Territories and Frontier of Representation, pp. 699706. Roma: Gangemi.

KOCH, U., 2019. Sharing Heritage Reflections after EYCH 2018 about the place of cultural heritage for future cooperation in Europe. SCIRES, 9(1), 33-40. DOI 10.2423/i22394303v9n1p33

KONTOGIANNI, G., KOUTSAFTIS, C., SKAMANTZARI, M., CHRYSANTHOPOUlOU, C., and GEORGOPOUlOS, A., 2017. Utilising 3D Realistic Models in Serious Games for Cultural Heritage. 1(2), 21-46. https://doi. org/10.4018/IJCMHS.2017070102

SMITH M.l., 2014. Citizen Science in Archaeology. American Antiquity, 4, 749-762. https://doi. org/10.7183/0002-7316.79.4.749

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