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Training the working memory in older adults with the “Reta tu Memoria” video game

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Training the working memory in older adults with the “Reta tu Memoria” video game

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dc.contributor.author Puerta-Cortés, Diana Ximena es_ES
dc.contributor.author Hernández, Jennifer Karina es_ES
dc.contributor.author Olaya, Ana Maria es_ES
dc.contributor.author Tovar, José es_ES
dc.contributor.author Varela, Daniel es_ES
dc.date.accessioned 2020-10-20T10:29:37Z
dc.date.available 2020-10-20T10:29:37Z
dc.date.issued 2020-04-10
dc.identifier.isbn 9788490487990
dc.identifier.uri http://hdl.handle.net/10251/152512
dc.description.abstract [EN] The objective of this study was to train the visuospatial and semantic working memory of a sample of Colombian older adults through the design of a serious game. The sample was composed of 20 older adults whose ages ranged from 50 to 77 years and showed signs of normal ageing. The sample belonged to the Edad de Oro group from the Universidad de Ibagué in Colombia. Participation in this study was voluntary, and the socio-demographic data and Mini-Mental state examination questionnaires were administered. The video game’s creative process was developed over six months by a team made up of psychologists and systems engineers. The video game was created using 2D Construct3 game editor, and the use of JavaScript programming language and an advanced knowledge of HTML were required. Before training, two pilot sessions were carried out to adjust the video game structure. After that, the procedure was applied to the sample for 20 sessions. The time spent and errors made in the video game’s five levels were registered. The results show values of significant effect size. In conclusion, the Latin American samples help corroborate the central training hypothesis. Training through video games leads to improved visuospatial and semantic working memory performance. es_ES
dc.description.sponsorship This work was supported by Universidad de Ibagué project reference 16-445-SEM es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Innovation es_ES
dc.subject Teaching Technologies es_ES
dc.subject Documentation es_ES
dc.subject Visuospatial working memory es_ES
dc.subject Semantic working memory es_ES
dc.subject Video Game es_ES
dc.title Training the working memory in older adults with the “Reta tu Memoria” video game es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/INN2019.2019.10219
dc.relation.projectID info:eu-repo/grantAgreement/Universidad de Ibagué//16-445-SEM/ es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Puerta-Cortés, DX.; Hernández, JK.; Olaya, AM.; Tovar, J.; Varela, D. (2020). Training the working memory in older adults with the “Reta tu Memoria” video game. Editorial Universitat Politècnica de València. 341-349. https://doi.org/10.4995/INN2019.2019.10219 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename INNODOCT 2019 es_ES
dc.relation.conferencedate Diciembre 16-17,2019 es_ES
dc.relation.conferenceplace Valencia, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/INNODOCT/INN2019/paper/view/10219 es_ES
dc.description.upvformatpinicio 341 es_ES
dc.description.upvformatpfin 349 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\10219 es_ES
dc.contributor.funder Universidad de Ibagué es_ES


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